Related articles |
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[7 earlier articles] |
Re: parsing, was .NET Compiler for Interactive Fiction rpboland@math.uwaterloo.ca (Ralph P. Boland) (2003-04-15) |
Re: parsing, was .NET Compiler for Interactive Fiction cfc@TheWorld.com (Chris F Clark) (2003-04-15) |
Re: parsing, was .NET Compiler for Interactive Fiction joachim_d@gmx.de (Joachim Durchholz) (2003-04-20) |
Re: parsing, was .NET Compiler for Interactive Fiction bobduff@shell01.TheWorld.com (Robert A Duff) (2003-04-20) |
Re: parsing, was .NET Compiler for Interactive Fiction bobduff@shell01.TheWorld.com (Robert A Duff) (2003-04-27) |
Re: parsing, was .NET Compiler for Interactive Fiction rpboland@math.uwaterloo.ca (Ralph P. Boland) (2003-04-27) |
Re: parsing, was .NET Compiler for Interactive Fiction zivca@netvision.net.il (2003-04-27) |
Re: parsing, was .NET Compiler for Interactive Fiction joachim_d@gmx.de (Joachim Durchholz) (2003-04-27) |
From: | zivca@netvision.net.il (Ziv Caspi) |
Newsgroups: | comp.compilers |
Date: | 27 Apr 2003 02:22:36 -0400 |
Organization: | Compilers Central |
References: | 03-02-125 03-02-147 03-03-043 03-03-061 03-03-103 03-04-006 03-04-028 03-04-046 03-04-066 |
Keywords: | parse, practice |
Posted-Date: | 27 Apr 2003 02:22:36 EDT |
>[I don't see why it's artificial. Human languages have very complex
>grammars. That's how we're wired to work. Why shouldn't computers
>adapt to us for a change? -John]
Human language complexity comes at a cost: a sentence in the language
can (and often does) have multiple different interpretations,
depending on how you "parse" it.
Ziv
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