Related articles |
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[4 earlier articles] |
Re: Need advices for creating a proprietary language mc@hack.org (MC) (1998-03-07) |
Re: Need advices for creating a proprietary language markh@usai.asiainfo.com (Mark Harrison) (1998-03-07) |
Re: Need advices for creating a proprietary language nixon@softlab.se (Leif Nixon) (1998-03-12) |
Re: Need advices for creating a proprietary language tucny@km1.fjfi.cvut.cz (Ondrej Tucny) (1998-03-12) |
Re: Need advices for creating a proprietary language ddd@hplisolx.grenoble.hp.com (Dupont de Dinechin Christophe) (1998-03-15) |
Re: Need advices for creating a proprietary language byte@lmn.pub.ro (Laurentiu Badea) (1998-03-18) |
Re: Need advices for creating a proprietary language kochenbu@khe.siemens.de (Andreas Kochenburger) (1998-03-30) |
From: | Andreas Kochenburger <kochenbu@khe.siemens.de> |
Newsgroups: | comp.compilers |
Date: | 30 Mar 1998 21:45:13 -0500 |
Organization: | SAG KWU L |
References: | 98-03-012 98-03-170 |
Keywords: | design |
> > For an internal (in the company I'm working for) project, I have to develop
> > a special simple language.
> > This language will be used to control the behavior of characters (ie:
> > objects) in a game. These characters can perform plenty of actions, like;
Try Forth or especially F-PC. It is simple and ultrafast but powerful
enough to even define Tiny-Pascal or BASIC by Forth words (in the F-PC
examples files). You can get it free via
<http://www.taygeta.com/forthcomp.html>
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