Related articles |
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[3 earlier articles] |
Re: Need advices for creating a proprietary language joachim.durchholz@munich.netsurf.de (Joachim Durchholz) (1998-03-07) |
Re: Need advices for creating a proprietary language mc@hack.org (MC) (1998-03-07) |
Re: Need advices for creating a proprietary language markh@usai.asiainfo.com (Mark Harrison) (1998-03-07) |
Re: Need advices for creating a proprietary language nixon@softlab.se (Leif Nixon) (1998-03-12) |
Re: Need advices for creating a proprietary language tucny@km1.fjfi.cvut.cz (Ondrej Tucny) (1998-03-12) |
Re: Need advices for creating a proprietary language ddd@hplisolx.grenoble.hp.com (Dupont de Dinechin Christophe) (1998-03-15) |
Re: Need advices for creating a proprietary language byte@lmn.pub.ro (Laurentiu Badea) (1998-03-18) |
Re: Need advices for creating a proprietary language kochenbu@khe.siemens.de (Andreas Kochenburger) (1998-03-30) |
From: | Laurentiu Badea <byte@lmn.pub.ro> |
Newsgroups: | comp.compilers |
Date: | 18 Mar 1998 22:57:32 -0500 |
Organization: | Numerical Methods Laboratory |
References: | 98-03-012 |
Keywords: | interpreter |
I think you can take a look at Abuse. Its scripting engine uses
lisp and there is a directory full of such lisp files. It is a
shoot-em-all game. I think it can be freely fetched from Crack
Dot Com ( http://www.crack.com/ ).
Mike wrote:
> For an internal (in the company I'm working for) project, I have to develop
> a special simple language.
> This language will be used to control the behavior of characters (ie:
> objects) in a game. These characters can perform plenty of actions, like;
--
Laurentiu Badea
mailto:byte@lmn.pub.ro
http://www2.lmn.pub.ro/~byte/
--
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