Related articles |
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IR Representation divcesar@gmail.com (=?UTF-8?B?Q8Opc2Fy?=) (2015-09-04) |
Re: IR Representation anton@mips.complang.tuwien.ac.at (2015-09-05) |
Re: IR Representation divcesar@gmail.com (=?UTF-8?B?Q8Opc2Fy?=) (2015-09-07) |
Re: IR Representation anton@mips.complang.tuwien.ac.at (2015-09-08) |
Re: IR Representation gneuner2@comcast.net (George Neuner) (2015-09-08) |
Re: IR Representation divcesar@gmail.com (=?UTF-8?B?Q8Opc2Fy?=) (2015-09-11) |
Re: IR Representation DrDiettrich1@netscape.net (Hans-Peter Diettrich) (2015-09-12) |
From: | =?UTF-8?B?Q8Opc2Fy?= <divcesar@gmail.com> |
Newsgroups: | comp.compilers |
Date: | Fri, 11 Sep 2015 17:01:52 -0300 |
Organization: | Compilers Central |
References: | 15-09-005 15-09-006 15-09-010 15-09-011 |
Keywords: | optimize, design |
Posted-Date: | 12 Sep 2015 12:27:05 EDT |
Thank you Anton [and John]. With the addition of an artificial node
everything made sense now.
Now I am wondering, how do you usually represent conditional nodes and
looping structures using trees?
Eg.:
c = a + b;
if c > 10 goto L1 else goto L2
L1: a = 10;
goto L3;
L2: a = 20;
L3:
CC)sar.
On Tue, Sep 8, 2015 at 4:49 AM, Anton Ertl
<anton@mips.complang.tuwien.ac.at> wrote:
>>This linear representation is really just an array of IR instructions,
>>something on these lines: vector<Instruction*>; As operands
>>instructions have pointers to entries in the symbol table.
>
> Sounds like quadruples. ...
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