Re: Generating LR parsers from EBNF?

Gene Wirchenko <gene@abhost.us>
17 Apr 2006 01:37:17 -0400

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Related articles
Generating LR parsers from EBNF? dexter314159@qwest.net (Gary F. Goodman) (2006-04-03)
Re: Generating LR parsers from EBNF? gene@abhost.us (Gene Wirchenko) (2006-04-17)
Generating LR parsers from EBNF? S.R.Adams@ecs.southampton.ac.uk (Stephen Adams) (1991-05-07)
Re: Generating LR parsers from EBNF? grass@ulysses.att.com (1991-05-09)
Re: Generating LR parsers from EBNF? KARSTEN@tfl.dk (Karsten Nyblad, TFL, Denmark) (1991-05-10)
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From: Gene Wirchenko <gene@abhost.us>
Newsgroups: comp.compilers
Date: 17 Apr 2006 01:37:17 -0400
Organization: Compilers Central
References: 06-04-011
Keywords: parse
Posted-Date: 17 Apr 2006 01:37:17 EDT

"Gary F. Goodman" <dexter314159@qwest.net> wrote:


[snip]


> I am a 58 - year-old retired man with an interest in making games
>that are _story-driven_, and I want to make a software component of
>one of my games that will handle a "reasonable" subset of English, ala
>Naomi Sager's _Natural Language Processing_ book. I have her BNF, but
>the parser-generator I am used to most was Wilf LaLonde's, with the
>PL/I SOURCE CODE for the BNF ANALYZER, the SCANNER, and
>PARSER-GENERATOR.


          I do not know anything about the specific program that you
mention, but you might check in at rec.arts.int-fiction and learn
about various languages for writing such games.


[snip]


Sincerely,


Gene Wirchenko


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