Re: How to write a virtuel machine and simulator

"Stephen Sulzer" <sasulzer@seanet.com>
3 Dec 2003 17:53:42 -0500

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Re: How to write a virtuel machine and simulator next54@hotmail.com (John Galt) (2003-11-21)
Re: How to write a virtuel machine and simulator sasulzer@seanet.com (Stephen Sulzer) (2003-12-03)
Re: How to write a virtuel machine and simulator whopkins@csd.uwm.edu (2003-12-03)
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From: "Stephen Sulzer" <sasulzer@seanet.com>
Newsgroups: comp.compilers
Date: 3 Dec 2003 17:53:42 -0500
Organization: Compilers Central
References: 03-11-049 03-11-067
Keywords: books, VM
Posted-Date: 03 Dec 2003 17:53:42 EST

I recommend the book "Game Scripting Mastery" by Alex Varanese, ISBN
1-931841-57-8, published this year by Premier Press. Despite its
title, this book is all about building a bytecode virtual machine from
scratch, along with a bytecode assembler and a compiler for a simple
C-style scripting language. The book also includes a brief survey of
existing scripting systems Tcl, Lua and Python.


Having bought both this book and "Virtual Machine Design and
Implementation in C/C++", "Game Scripting Mastery" definitely seems to
be the better of the two, although both are introductory books for
novices.


        Stephen


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