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How to write a virtuel machine and simulator azoulayi@yahoo.fr (2003-11-11) |
Re: How to write a virtuel machine and simulator x@boog.co.uk (Peter Cooper) (2003-11-18) |
Re: How to write a virtuel machine and simulator nick.roberts@acm.org (Nick Roberts) (2003-11-21) |
Re: How to write a virtuel machine and simulator next54@hotmail.com (John Galt) (2003-11-21) |
Re: How to write a virtuel machine and simulator sasulzer@seanet.com (Stephen Sulzer) (2003-12-03) |
Re: How to write a virtuel machine and simulator whopkins@csd.uwm.edu (2003-12-03) |
From: | "Stephen Sulzer" <sasulzer@seanet.com> |
Newsgroups: | comp.compilers |
Date: | 3 Dec 2003 17:53:42 -0500 |
Organization: | Compilers Central |
References: | 03-11-049 03-11-067 |
Keywords: | books, VM |
Posted-Date: | 03 Dec 2003 17:53:42 EST |
I recommend the book "Game Scripting Mastery" by Alex Varanese, ISBN
1-931841-57-8, published this year by Premier Press. Despite its
title, this book is all about building a bytecode virtual machine from
scratch, along with a bytecode assembler and a compiler for a simple
C-style scripting language. The book also includes a brief survey of
existing scripting systems Tcl, Lua and Python.
Having bought both this book and "Virtual Machine Design and
Implementation in C/C++", "Game Scripting Mastery" definitely seems to
be the better of the two, although both are introductory books for
novices.
Stephen
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