Re: Protyping a new language ?

"Friedrich Dominicus" <frido@q-software-solutions.com>
25 Sep 2002 23:55:04 -0400

          From comp.compilers

Related articles
Protyping a new language ? groin@grouik.com (watsacham) (2002-09-19)
Re: Protyping a new language ? frido@q-software-solutions.com (Friedrich Dominicus) (2002-09-25)
| List of all articles for this month |
From: "Friedrich Dominicus" <frido@q-software-solutions.com>
Newsgroups: comp.compilers
Date: 25 Sep 2002 23:55:04 -0400
Organization: Q Software Solutions GmbH
References: 02-09-116
Keywords: interpreter, practice
Posted-Date: 25 Sep 2002 23:55:04 EDT

"watsacham" <groin@grouik.com> writes:


> Hello, I'm currently trying to work on a new scripting language for a part
> time game project.
>
> Before starting to do anything with Cocor or alike tools I need to do some
> research to test the several ideas I had.
>
> I mean, I simply can't
>
> - Work on paper for one year (my theorical computer languages knowledge is
> not high enough to allow me to be sure about my work)
> - Start to define a grammar, a compiler and a virtual machine interpreter
> without beeing sure of the possible results
>
> For example, this scripting language will tend to be goal oriented. I know
> the context (our scenario, our levels, what the NPC are and so on) and I
> need to find solution to make gring them alive.
>
> So, what could be the best tool to try so ideas ? I'm talking about ideas
> not grammar, parsing or such...


How about using a base language and extend this into your direction?
Will say you embedd your extension in your base language.


There are a bunch of "scripting" languages available which are well
suited for that task.


Regards
Friedrich


Post a followup to this message

Return to the comp.compilers page.
Search the comp.compilers archives again.