Related articles |
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Protyping a new language ? groin@grouik.com (watsacham) (2002-09-19) |
Re: Protyping a new language ? frido@q-software-solutions.com (Friedrich Dominicus) (2002-09-25) |
From: | "Friedrich Dominicus" <frido@q-software-solutions.com> |
Newsgroups: | comp.compilers |
Date: | 25 Sep 2002 23:55:04 -0400 |
Organization: | Q Software Solutions GmbH |
References: | 02-09-116 |
Keywords: | interpreter, practice |
Posted-Date: | 25 Sep 2002 23:55:04 EDT |
"watsacham" <groin@grouik.com> writes:
> Hello, I'm currently trying to work on a new scripting language for a part
> time game project.
>
> Before starting to do anything with Cocor or alike tools I need to do some
> research to test the several ideas I had.
>
> I mean, I simply can't
>
> - Work on paper for one year (my theorical computer languages knowledge is
> not high enough to allow me to be sure about my work)
> - Start to define a grammar, a compiler and a virtual machine interpreter
> without beeing sure of the possible results
>
> For example, this scripting language will tend to be goal oriented. I know
> the context (our scenario, our levels, what the NPC are and so on) and I
> need to find solution to make gring them alive.
>
> So, what could be the best tool to try so ideas ? I'm talking about ideas
> not grammar, parsing or such...
How about using a base language and extend this into your direction?
Will say you embedd your extension in your base language.
There are a bunch of "scripting" languages available which are well
suited for that task.
Regards
Friedrich
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