Related articles |
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Protyping a new language ? groin@grouik.com (watsacham) (2002-09-19) |
Re: Protyping a new language ? frido@q-software-solutions.com (Friedrich Dominicus) (2002-09-25) |
From: | "watsacham" <groin@grouik.com> |
Newsgroups: | comp.compilers |
Date: | 19 Sep 2002 01:18:57 -0400 |
Organization: | Guest of ProXad - France |
Keywords: | design, interpreter, question |
Posted-Date: | 19 Sep 2002 01:18:56 EDT |
Hello, I'm currently trying to work on a new scripting language for a part
time game project.
Before starting to do anything with Cocor or alike tools I need to do some
research to test the several ideas I had.
I mean, I simply can't
- Work on paper for one year (my theorical computer languages knowledge is
not high enough to allow me to be sure about my work)
- Start to define a grammar, a compiler and a virtual machine interpreter
without beeing sure of the possible results
For example, this scripting language will tend to be goal oriented. I know
the context (our scenario, our levels, what the NPC are and so on) and I
need to find solution to make gring them alive.
So, what could be the best tool to try so ideas ? I'm talking about ideas
not grammar, parsing or such...
Thanks
[I made the usual comment, which is that there are already lots of
scripting languages, some of which are pretty good, so you probably
don't need to invent a new one. -John]
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