Re: Requirements for Just-in-time Compilation

vbdis@aol.com (VBDis)
26 Apr 2001 21:14:35 -0400

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Requirements for Just-in-time Compilation jp@demonseed.net (jason petrone) (2001-04-22)
Re: Requirements for Just-in-time Compilation at150bogomips@aol.com (2001-04-26)
Re: Requirements for Just-in-time Compilation ralph@inputplus.demon.co.uk (2001-04-26)
Re: Requirements for Just-in-time Compilation vbdis@aol.com (2001-04-26)
Re: Requirements for Just-in-time Compilation jp@demonseed.net (jason petrone) (2001-04-29)
Re: Requirements for Just-in-time Compilation Brian.Inglis@SystematicSw.ab.ca (2001-04-30)
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From: vbdis@aol.com (VBDis)
Newsgroups: comp.compilers
Date: 26 Apr 2001 21:14:35 -0400
Organization: AOL Bertelsmann Online GmbH & Co. KG http://www.germany.aol.com
References: 01-04-120
Keywords: incremental
Posted-Date: 26 Apr 2001 21:14:34 EDT

jason petrone <jp@demonseed.net> schreibt:


>I've been reading papers and source code, but I still feel that I am
>lacking a clear understanding of the real issues involved in writing
>such a compiler.


Some issues:


- The compiler should run on the target system. This implies, that the
compiler is an executable program for the target platform.


- Above dictates, which constraints apply to the conversion of the
input code (OS, instruction set...).


- You didn't specify the nature of the input code. An emulator takes
any program, executable on a different platform, and executes it on
the actual platform. That's the worst case, where nothing else is
known about the input, besides that it's a native program for a
specific platform. If your object of interest is less
platform-dependent, you should specify...


DoDi


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