Related articles |
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[3 earlier articles] |
Re: perfect hashing ceco@jupiter.com (Tzvetan Mikov) (2000-08-05) |
Re: perfect hashing jsgray@acm.org (Jan Gray) (2000-08-09) |
Re: perfect hashing jmochel@foliage.com (2000-08-10) |
Re: perfect hashing fjh@cs.mu.OZ.AU (2000-08-10) |
Re: perfect hashing parz@home.com (Parzival) (2000-08-10) |
Re: perfect hashing rick@home.com (2000-08-13) |
Re: perfect hashing lars@bearnip.com (Lars Duening) (2000-08-13) |
Re: perfect hashing pmk@cray.com (2000-08-13) |
Re: perfect hashing tej@melbpc.org.au (Tim Josling) (2000-08-13) |
Re: perfect hashing bob_jenkins@burtleburtle.net (2000-08-13) |
Re: perfect hashing intmktg@Gloria.CAM.ORG (Marc Tardif) (2000-08-13) |
From: | Lars Duening <lars@bearnip.com> |
Newsgroups: | comp.compilers |
Date: | 13 Aug 2000 18:59:17 -0400 |
Organization: | Federation of Independent Wizards |
References: | 00-07-064 00-08-022 00-08-026 00-08-031 |
Keywords: | symbols |
> I guess that would be faster, but it seems "cleaner" not to mix the
> reserved words and the symbol table together. Going down this road in
> a C compiler we could even use the same symbol table for preprocessor
> defines as well ( has that been done?).
It has been done: the lexer of LPMud gamedrivers use one symbol table for
symbols, preprocessor defines and reserved words.
--
Lars Duening; lars@bearnip.com
http://www.bearnip.com/
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