|GPU-aware compiling? email@example.com (Tomasz Chmielewski) (2005-05-20)|
|Re: GPU-aware compiling? firstname.lastname@example.org (Michael Tiomkin) (2005-05-22)|
|Re: GPU-aware compiling? email@example.com (Oleg V.Boguslavsky) (2005-05-22)|
|Re: GPU-aware compiling? firstname.lastname@example.org (email@example.com) (2005-05-24)|
|Re: GPU-aware compiling? firstname.lastname@example.org (Rob Dimond) (2005-05-24)|
|Re: GPU-aware compiling? email@example.com (2005-05-24)|
|Re: GPU-aware compiling? firstname.lastname@example.org (Ray Dillinger) (2005-06-26)|
|Re: GPU-aware compiling? email@example.com (Julian Stecklina) (2005-07-02)|
|From:||"Oleg V.Boguslavsky" <firstname.lastname@example.org>|
|Date:||22 May 2005 17:07:43 -0400|
|Posted-Date:||22 May 2005 17:07:43 EDT|
Tomasz Chmielewski wrote:
> In other words, a graphics chip on the graphics card can make really
> heavy computations, and it's easier and cheaper to buy a couple of
> top-performance graphisc cards than to buy a multi-CPU machine (which
> are quite expensive).
It depends on what tasks you plan to solve and how much resources you
have to develop the system.
> The second problem is that GPUs are heavily oriented towards
>floating point computations with small precision which is needed for
>3D. This can help with solving differential equations, weather
>prediction etc., but it will be much more difficult to compute
>discrete algorithms on these processors.
From the compiler's point of view you'll spend much time to make an
effective compiler. Look at the DSPs market - do you know many C
compilers which generate instructions for DSP's MAC-unit? which
generate MAC instead of MUL + ADD? i find 0 compilers, which do it
(even for such a DSPs like Motorola 56K, TI etc.). Besides - can smb.
point me to the compilers which do it?
From the other side the problem looks very interesting and contains many
problems, which can be researched.
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