|GPU-aware compiling? email@example.com (Tomasz Chmielewski) (2005-05-20)|
|Re: GPU-aware compiling? firstname.lastname@example.org (Michael Tiomkin) (2005-05-22)|
|Re: GPU-aware compiling? email@example.com (Oleg V.Boguslavsky) (2005-05-22)|
|Re: GPU-aware compiling? firstname.lastname@example.org (email@example.com) (2005-05-24)|
|Re: GPU-aware compiling? firstname.lastname@example.org (Rob Dimond) (2005-05-24)|
|Re: GPU-aware compiling? email@example.com (2005-05-24)|
|Re: GPU-aware compiling? firstname.lastname@example.org (Ray Dillinger) (2005-06-26)|
|[1 later articles]|
|From:||Tomasz Chmielewski <email@example.com>|
|Date:||20 May 2005 16:07:07 -0400|
|Posted-Date:||20 May 2005 16:07:07 EDT|
Recently I've been reading about General-Purpose Computation Using
Graphics Hardware - http://www.gpgpu.org - and it seems that GPUs can
bring quite a good performance when compared to the CPUs.
In other words, a graphics chip on the graphics card can make really
heavy computations, and it's easier and cheaper to buy a couple of
top-performance graphisc cards than to buy a multi-CPU machine (which
are quite expensive).
Do you think - theoretically - that a compiler could help compiling
software, which would in turn use the power of the GPU to make some of
Like now we have compiler options like "-mmmx -msse -msse2 -msse3
-m3dnow" - would it be possible to optimize the code of the binary to
use the GPU with "-with-nvidia-gpu" or "-with-ati-gpu"?
I would like to hear some theoretical discussion about that.
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