|re: Compiler bugs email@example.com (David Chase) (2002-01-03)|
|Re: Compiler bugs Peter-Lawrence.Montgomery@cwi.nl (2002-01-05)|
|Re: Compiler bugs firstname.lastname@example.org (Christian Bau) (2002-01-05)|
|Re: Compiler bugs email@example.com (David Chase) (2002-01-14)|
|Re: Arithmetic accuracy, was Compiler bugs firstname.lastname@example.org (Joachim Durchholz) (2002-01-16)|
|Bit-exact floating-point computations fare+NOSPAM@tunes.org (Francois-Rene Rideau) (2002-01-17)|
|Re: floating point accuracy, was Compiler bugs email@example.com (Christian Bau) (2002-01-17)|
|Re: floating point accuracy, was Compiler bugs firstname.lastname@example.org (2002-01-18)|
|Re: Bit-exact floating-point computations email@example.com (Christian Bau) (2002-01-18)|
|[33 later articles]|
|From:||Christian Bau <firstname.lastname@example.org>|
|Date:||5 Jan 2002 01:41:34 -0500|
|Posted-Date:||05 Jan 2002 01:41:33 EST|
David Chase wrote:
> The next version of the Java specification declared that (for
> java.lang.Math) substitution of machine instructions not bit- for-bit
> equivalent to the original specification was ok, as long as the
> results are within 1 ulp of mathematical sin and cos. Since there is
> no hardware that fulfills this requirement, this was an empty
> performance promise, and HotSpot's behavior was still a bug.
This changed specification has two consequences:
1. You can produce slightly faster code for example on a PowerPC. The
implementation of sine/cosine is now allowed for example to use fused
multiply/add instructions and get results that are not bit for bit
identical, but as good as the specification.
2. On a Pentium, you can implement sine/cosine by doing a quick check
for hard values and using FSIN/FCOS in cases where you can guarantee
they give results within 1 ulp and do it the hard way in other cases.
For example, FSIN has an error < 1ulp for small values unless they are
close to pi, 2pi, 3pi etc.
Of course, just using FSIN/FCOS is still not correct.
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