Related articles |
---|
debugging david.urting@student.kuleuven.ac.be (David Urting) (1999-03-23) |
Re: debugging ast@halcyon.com (1999-03-28) |
Re: debugging kadhim@lucent.com (Basim Kadhim) (1999-03-28) |
Re: debugging whitten@netcom.com (David Whitten) (1999-03-28) |
Re: debugging rrehberg@cyrenesoft.com (Robert Rehberg) (1999-03-28) |
Re: debugging nr@labrador.cs.virginia.edu (Norman Ramsey) (1999-04-01) |
Re: debugging pscion@my-dejanews.com (1999-04-26) |
From: | pscion@my-dejanews.com |
Newsgroups: | comp.compilers |
Date: | 26 Apr 1999 02:01:20 -0400 |
Organization: | Deja News - The Leader in Internet Discussion |
References: | 99-03-058 |
Keywords: | debug, books |
> David Urting <david.urting@student.kuleuven.ac.be> wrote:
> projects, but what I need is information about the low-level
> debugging, such as breakpoints, watches, ... and so on.
"How Debuggers Work" by Jonathan B. Rosenberg. I found it at
Amazon.com for about $35. It contains generic (non-platform-specific)
info on architecture, algorithms, and data structures. It has no
source code, but the algorithms are presented in pseudo-code, as well
as suggestions for platforms that may have a specific hardware
capability, which makes some debugger features easier to implement. I
think this book is exactly what you're looking for.
- Ron "Pscion" Newcomb
http://www.geocities.com/Area51/Zone/4123/index.html
Computers * PSX * RPGs
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