Re: Game scripting continues

Pierre.Bru@spotimage.fr
17 Aug 1998 20:33:49 -0400

          From comp.compilers

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Game scripting continues davester@pacbell.net (1998-08-13)
Re: Game scripting continues Martin.Ward@SMLtd.Com (1998-08-16)
Re: Game scripting continues Pierre.Bru@spotimage.fr (1998-08-17)
Re: Game scripting continues kochenbu@khe.scn.de (1998-08-19)
Re: Game scripting continues nnylfv@ny.ubs.com (Olivier Lefevre) (1998-08-19)
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From: Pierre.Bru@spotimage.fr
Newsgroups: comp.compilers
Date: 17 Aug 1998 20:33:49 -0400
Organization: Deja News - The Leader in Internet Discussion
References: 98-08-088
Keywords: C++, interpreter

    davester@pacbell.net wrote:
> 1.) C++ compatible - we should be able to compile our complete source
> in the scripting language and have it run the same (albeit unoptimized
> and interpreted) as if we had compiled with VC. (I said, "And how
> many years do I get to write this thing??")


have a look at http://root.cern.ch/root/Cint.html
this C/C++ Interpreter can be used in many ways:


- a stand alone interpreter - an expandable C/C++ interpreter (you can add
new "built-in" functions linking in you own code) - an embeded C/C++
interpreter (your own C/C++ code call the interpreter)


check the license for comercial usage.


regards,
-Pierre.
--


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