Related articles |
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Game scripting continues davester@pacbell.net (1998-08-13) |
Re: Game scripting continues Martin.Ward@SMLtd.Com (1998-08-16) |
Re: Game scripting continues Pierre.Bru@spotimage.fr (1998-08-17) |
Re: Game scripting continues kochenbu@khe.scn.de (1998-08-19) |
Re: Game scripting continues nnylfv@ny.ubs.com (Olivier Lefevre) (1998-08-19) |
From: | Pierre.Bru@spotimage.fr |
Newsgroups: | comp.compilers |
Date: | 17 Aug 1998 20:33:49 -0400 |
Organization: | Deja News - The Leader in Internet Discussion |
References: | 98-08-088 |
Keywords: | C++, interpreter |
davester@pacbell.net wrote:
> 1.) C++ compatible - we should be able to compile our complete source
> in the scripting language and have it run the same (albeit unoptimized
> and interpreted) as if we had compiled with VC. (I said, "And how
> many years do I get to write this thing??")
have a look at http://root.cern.ch/root/Cint.html
this C/C++ Interpreter can be used in many ways:
- a stand alone interpreter - an expandable C/C++ interpreter (you can add
new "built-in" functions linking in you own code) - an embeded C/C++
interpreter (your own C/C++ code call the interpreter)
check the license for comercial usage.
regards,
-Pierre.
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