Re: Which target language do I choose?

albaugh@agames.com (Mike Albaugh)
20 Jul 1998 17:08:53 -0400

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From: albaugh@agames.com (Mike Albaugh)
Newsgroups: comp.compilers
Date: 20 Jul 1998 17:08:53 -0400
Organization: Atari Games Corporation
References: 98-07-109 98-07-123
Keywords: C, portable

Wclodius (wclodius@aol.com) wrote:
: A few comments on Henry Spencer's post:


: Most implementors that rely on a C/C++ compiler for their intermediate code
: seem to end up relying on GCC as C is not quite a flexible as they want


In what way? I'll admit that I occasionally have to take "C"
code that was written with "gcc extension" and make it "really C", but
I've never had any serious problem doing that. With the exception
of alloca() (Devil's spawn :-) and labels-as-goto-pointers, most
seem to be the typical C feature to "save typing and make it harder to
understand." Which of the extensions do you really find indispensible?
(If "inline assembly" tops the list, I guess I just don't count that
as a "portable target language" :-)


: and C++ implementations are too variable in what they support.


Yeah, almost makes Pascal (as implemented in the real world)
look well-defined :-)


Mike
| albaugh@agames.com
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