|Opinions and experiences using LCC Win32 firstname.lastname@example.org (1998-05-30)|
|Re: Opinions and experiences using LCC Win32 email@example.com (1998-06-03)|
|Re: Opinions and experiences using LCC Win32 firstname.lastname@example.org (Mark Hollder) (1998-06-09)|
|Re: Opinions and experiences using LCC Win32 email@example.com (Dennis Ritchie) (1998-06-11)|
|Re: Opinions and experiences using LCC Win32 firstname.lastname@example.org (1998-06-18)|
|From:||Dennis Ritchie <email@example.com>|
|Date:||11 Jun 1998 16:10:57 -0400|
|Organization:||Bell Labs, Lucent Technologies|
|References:||98-05-132 98-06-012 98-06-033|
Chris Fraser, then in our group at Bell Labs, forwarded me some mail
(dated 2 Mar 1994) that was sent to the lcc-requests list. I saved it
(and I assume he sent it) because I was his manager at the time. It
was from a guy named John Carmack at a company called ID Software.
Without quoting the whole letter, it said that LCC was neat. He'd
looked at GCC. About LCC, he said
"I had seen a reference to LCC
in comp.compilers, so I thought I would check it out....
Wow. An 11k line ansi compiler. I am impressed.
The documentation and example code was clearly
structured, and I got everything generating proper
code in about three days. A couple more days of
bug chasing and optimizing, and I have a damn good tool.
This has saved me SO much time (it was fun, too).
If the authors are at all into PC games, they can have
a couple free copies with my compliments!"
As I said, at the time I got the mail, I just saved it. Over the
following summer, the DOOM virus hit our lab, but I didn't make the
mental connection. However, in the fall, as performance review time
approached, I began digging up contributions and found the letter
again. This time the connection clicked, and I sent mail to Carmack
thanking him for his LCC encomium. I rapidly received the ftp
password for gathering the beta DOOM II.
Satisfying interchange for all concerned (though of course a lot of
time was lost to DOOM and followons....)
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