Related articles |
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Interpreters and (math) speed stefan.wils@zorro.ruca.ua.ac.be (1998-05-04) |
Re: Interpreters and (math) speed marlet@irisa.fr (1998-05-07) |
Re: Interpreters and (math) speed di6adag@cse.hks.se (Adam Granicz) (1998-05-07) |
Re: Interpreters and (math) speed bernecky@acm.org (Robert Bernecky) (1998-05-12) |
From: | stefan.wils@zorro.ruca.ua.ac.be (Stefan Wils) |
Newsgroups: | comp.compilers |
Date: | 4 May 1998 23:12:00 -0400 |
Organization: | UUNET Benelux (post does not reflect views of UUNET Benelux) |
Keywords: | performance |
Hi
I'm kind of new to this area, but I am in the process of designing a
'graphics language' : a language which has a very extended set of
graphics primitives and a huge number of mathematical routines and
other routines. Algorithms like raytracing, or lens flare
implementations and z-buffering are then to be programmed in this
language, kind of like RenderMan but much extremer and flexible.
So my question is : what do people, who are thinking about
compiler/interpreter technology all the time, think of using an
interpreter for such a task ? Could it be made fast enough, especially
for calculations (note that support for real-time graphics is not the
purpose ! We're talking about rendering realistic graphics here,
e.g. over a network. But even then speed is an issue.)
I don't know if Im gonna get response, but all tips and hints about
whether or not it can be done and what techniques to use are more than
welcome. A tip on where to start would be nice too.
Thanks in advance,
Stefan Wils (stefan.wils@zorro.ruca.ua.ac.be)
[Depends on the granularity of the operations. If each op is big enough,
the interpreter overhead vanishes into the noise. That's why interpretive
matrix math systems are popular. -John]
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