Re: Multiple return values

albaugh@agames.com (Mike Albaugh)
22 Apr 1997 23:18:16 -0400

          From comp.compilers

Related articles
[13 earlier articles]
Re: Multiple return values hrubin@stat.purdue.edu (1997-04-20)
Re: Multiple return values fjh@mundook.cs.mu.OZ.AU (1997-04-22)
Re: Multiple return values roy@earthlight.co.nz (1997-04-22)
Re: Multiple return values Robert.Harley@inria.fr (1997-04-22)
Re: Multiple return values jashley@eecs.ukans.edu (Mike Ashley) (1997-04-22)
Re: Multiple return values burley@tweedledumb.cygnus.com (Craig Burley) (1997-04-22)
Re: Multiple return values albaugh@agames.com (1997-04-22)
Re: Multiple return values tiggr@es.ele.tue.nl (1997-04-30)
Re: Multiple return values jch@hazel.pwd.hp.com (John Haxby) (1997-05-04)
Re: Multiple return values jan@digicomp.com (Jan Galkowski) (1997-05-04)
Re: Multiple return values gscase@interact.net.au (1997-05-04)
Re: Multiple return values Robert.Harley@inria.fr (1997-05-04)
Re: Multiple return values tim@franck.Princeton.EDU (1997-05-04)
[10 later articles]
| List of all articles for this month |

From: albaugh@agames.com (Mike Albaugh)
Newsgroups: comp.compilers,comp.lang.misc
Followup-To: comp.compilers,comp.lang.misc
Date: 22 Apr 1997 23:18:16 -0400
Organization: Atari Games Corporation
References: 97-04-091 97-04-109 97-04-138 97-04-148
Keywords: optimize, design

Robert Harley (Robert.Harley@inria.fr) wrote:
: hrubin@stat.purdue.edu (Herman Rubin) writes:
: >[...]
: >This would be the unpacking operation. [...]


: Difficult? Not available? What about something like:


: unsigned u;
: int exp, mant;
: union { unsigned u; float f; } uf;


: uf.f = f; u = uf.u;


/* Sails off into undefined behavior ... :-) */


: GCC will optimise this just fine.


GCC will also allow arithmetic on void pointers,
character strings that run past newlines, and a fair bit
of other nonsense, if you don't give it the "-pedantic"
flag, which illustrates how its authors feel about
standards and portability.


What "[insert name of favorite compiler] will ..."
has to do with the definition of the language is another
kettle of calamari, no?


Mike
| albaugh@agames.com, speaking only for myself.
--


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