Re: Parallelizing (WAS: Death by pointers.)

davids@ICSI.Berkeley.EDU (David Petrie Stoutamire)
Tue, 14 Nov 1995 00:48:46 GMT

          From comp.compilers

Related articles
[8 earlier articles]
Re: Parallelizing (WAS: Death by pointers.) wclodius@lanl.gov (1995-10-28)
Re: Parallelizing (WAS: Death by pointers.) cliffc@ami.sps.mot.com (1995-11-03)
Re: Parallelizing (WAS: Death by pointers.) chase@centerline.com (1995-11-06)
Re: Parallelizing (WAS: Death by pointers.) chase@centerline.com (1995-11-06)
Re: Parallelizing (WAS: Death by pointers.) hbaker@netcom.com (1995-11-10)
Re: Parallelizing (WAS: Death by pointers.) dave@occl-cam.demon.co.uk (Dave Lloyd) (1995-11-13)
Re: Parallelizing (WAS: Death by pointers.) davids@ICSI.Berkeley.EDU (1995-11-14)
Re: Parallelizing (WAS: Death by pointers.) cliffc@ami.sps.mot.com (1995-11-14)
Re: Parallelizing (WAS: Death by pointers.) chase@centerline.com (1995-11-19)
Re: Parallelizing (WAS: Death by pointers.) mikey@banzai.ontek.com (1995-11-20)
| List of all articles for this month |
Newsgroups: comp.compilers
From: davids@ICSI.Berkeley.EDU (David Petrie Stoutamire)
Keywords: C, translator
Organization: International Computer Science Institute, Berkeley, CA, U.S.A.
References: 95-11-015 95-11-060
Date: Tue, 14 Nov 1995 00:48:46 GMT

David Chase <chase@centerline.com> wrote:
>My experience. years ago, working with C as an intermediate language,
>is that the major thing to watch out for is any feature of C more
>complicated than a floating point number. Structures are ok for
>internal data structures, but you have to be very careful if think
>you can use one for (for instance) a representation of a data
>structure from the source (non-C) language. ...


While I agree with your other comments regarding C vs. C++ as an
intermediate language, I don't understand the above. In the Sather->C
compiler I used structs for most anything it made sense for, and they
worked beautifully; the generated code is easy to read, portable, and a
C debugger does a reasonable job of pulling apart data structures,
given the name mangling. What is it about structures that you think
poses a problem? The worst thing I encountered was having to emit
nested structures in topological order.


This is especially baffling, since the first Sather compiler used
traditional field-offset pointer arithmetic instead of C structures and
I found this style of code generation far easier to handle. If I had
to pick a feature of C that was a major problem, I would pick floating
point portability problems. (Sather strives for IEEE but it's damn
hard to get rounding, exceptions, and proper underflow portably.)


        - Dave
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