SPLASH'16 Final CFP: Workshops, SPLASH-E, SRC, PLMW (Amsterdam, Oct/Nov 16)

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SPLASH'16 Final CFP: Workshops, SPLASH-E, SRC, PLMW (Amsterdam, Oct/No tvdstorm@gmail.com (2016-08-01)
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From: tvdstorm@gmail.com
Newsgroups: comp.compilers
Date: Mon, 1 Aug 2016 15:41:36 -0700 (PDT)
Organization: Compilers Central
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Keywords: conference, CFP
Posted-Date: 05 Aug 2016 17:49:52 EDT

ACM Conference on Systems, Programming, Languages, and Applications:
Software for Humanity (SPLASH'16)

Amsterdam, The Netherlands
Sun 30th October - Fri 4th November , 2016


Keynotes: Benjamin Pierce and Andy Ko

Sponsored by ACM SIGPLAN

Combined Call for Contributions to Collocated Events:
- SPLASH-E, Student Research Competition, Programming Languages Mentoring

The ACM SIGPLAN conference on Systems, Programming, Languages and
Applications: Software for Humanity (SPLASH) embraces all aspects of software
construction, to make it the premier conference at the intersection of
programming, languages, systems, and software engineering. SPLASH'16 hosts a
record number collocated tracks and events, from associated conferences (GPCE,
SLE) and symposia (DLS, Scala), to 16 workshops! Please see below about
important dates. We look forward to your submissions!

SPLASH'16 Tracks

## SPLASH-E: Foundational Concepts of Computation

SPLASH-E will be a one-day working meeting, with the following goals:

- Building on prior work, identify and enumerate the foundational concepts of
- More ambitiously, for each concept, create a detailed plan for a lesson (or
short sequence of lessons) for 8 year olds, to teach the concept.

We do not solicit publications, but we ask prospective participants to submit
a one-paragraph position statement.

Website: http://2016.splashcon.org/track/splash-2016-splash-e

## Student Research Competition

Continuing the successes of previous years, SPLASH is again hosting an ACM
SIGPLAN Student Research Competition (ACM SRC). The competition is an
internationally-recognized venue that enables undergraduate and graduate
students to experience the research world and to share their research results
with other students and SPLASH attendees. The competition has separate
categories for undergraduate and graduate students and awards prizes to the
top three students in each category. The ACM SIGPLAN Student Research
Competition shares the Poster sessionbs goal to facilitate interaction with
researchers and industry practitioners, providing both sides with the
opportunity to learn of ongoing, current research. Additionally, the Student
Research Competition gives students experience with both formal presentations
and evaluations.

Submission deadline: Mon 15 Aug 2016
Website: http://2016.splashcon.org/track/splash-2016-src

## PLMW: Programming Language Mentoring Workshop

The purpose of Programming Languages Mentoring Workshop (PLMW) is to give
promising students who consider pursuing a graduate degree in this field an
overview of what research in this field looks like and how to get into and
succeed in graduate school. In other words, a combination whirlwind tour of
this research area, networking opportunity, and how-to-succeed guide. The
program of PLMW will include talks by prominent researchers of the field of
programming languages and software engineering providing an insight in their
research. To learn more about PLMW, please see the SIGPLAN PLMW web page

Application deadline: Sun 14 Aug 2016
Website: http://2016.splashcon.org/track/splash-2016-plmw


SPLASH'16 will host a record number of 16 workshops:

## AGERE! Programming based on Actors, Agents, and Decentralized Control

The AGERE! workshop is aimed at focusing on programming systems, languages and
applications based on actors, active/concurrent objects, agents and b more
generally b high-level programming paradigms promoting a mindset of
decentralized control in solving problems and developing software. The
workshop is designed to cover both the theory and the practice of design and
programming, bringing together researchers working on models, languages and
technologies, and practitioners developing real-world systems and

Abstract submission deadline: Mon 8 Aug 2016 (EXTENDED)
Paper submission deadline: Mon 15 Aug 2016 (EXTENDED)
Website: http://2016.splashcon.org/track/agere2016

## DSLDI: Domain-specific Language Design and Implementation

Domain-Specific Language Design and Implementation (DSLDI) is a workshop
intended to bring together researchers and practitioners interested in
discussing how DSLs should be designed, implemented, supported by tools, and
applied in realistic contexts. The focus of the workshop is on all aspects of
this process, from soliciting domain knowledge from experts, through the
design and implementation of the language, to evaluating whether and how a DSL
is successful. More generally, we are interested in continuing to build a
community that can drive forward the development of modern DSLs.

Submission deadline talk proposals: Mon 15 Aug 2016 (EXTENDED)
Website: http://2016.splashcon.org/track/dsldi2016

## DSM: Domain-Specific Modeling

Domain-specific languages provide a viable and time-tested solution for
continuing to raise the level of abstraction, and thus productivity, beyond
coding, making systems development faster and easier. When accompanied with
suitable automated modeling tools and generators it delivers to the promises
of continuous delivery and devops. In domain-specific modeling (DSM) the
models are constructed using concepts that represent things in the application
domain, not concepts of a given programming language. The modeling language
follows the domain abstractions and semantics, allowing developers to perceive
them- selves as working directly with domain concepts. Together with
frameworks and platforms, DSM can automate a large portion of software

Submission deadline: Mon 15 Aug 2016
Website: http://2016.splashcon.org/track/dsm2016

## FOSD: Feature-oriented Software Development

Feature orientation is an emerging paradigm of software development. It
supports the automatic generation of large-scale software systems from a set
of units of functionality, called features. The key idea of feature-oriented
software development (FOSD) is to explicitly represent similarities and
differences of a family of software systems for a given application domain
(e.g., database systems, banking software, text processing systems) with the
goal of reusing software artifacts among the family members.

Submission deadline: Mon 15 Aug 2016 (EXTENDED)
Website: http://www.fosd.net/workshop2016
Call for papers:

## ITSLE: Industry Track Software Language Engineering

Industry Track for Software Language Engineering (ITSLE) is a workshop to
bring together practitioners and researchers from industry and academia
working on the area of software language engineering. Domain Specific
Languages (DSLs) and Model-Driven Software Engineering (MDSE) techniques are
being developed and used broadly in industry. However, as the size and
complexity of software systems steadily increase, so does the cost of
maintaining and improving the DSL and MDSE techniques and tools. It introduces
new challenges such as language co-evolution, maintainability of legacy
software using older version of DSLs and MDSE techniques, and extendability
and scalability of these techniques. Some of these challenges have been
addressed by the SLE research community and some remain unsolved.

Submission deadline: Mon 8 Aug 2016 (EXTENDED)
Website: http://2016.splashcon.org/track/itsle2016

## LWC@SLE: Language Workbench Challenge

Language workbenches are tools for software language engineering. They
distinguish themselves from traditional compiler tools by providing integrated
development environment (IDE) support for defining, implementing, testing and
maintaining languages. Not only that, languages built with a language
workbench are supported by IDE features as well (e.g., syntax highlighting,
outlining, reference resolving, completion etc.). As a result, language
workbenches achieve a next level in terms of productivity and interactive
editor support for building languages, in comparison to traditional
batch-oriented, compiler construction tools. The goal of this workshop is
twofold. First: exercise and assess the state-of-the-art in language
workbenches using challenge problems from the user perspective (i.e. the
language designer). Second: foster knowledge exchange and opportunities for
collaboration between language workbench implementors and researchers.

Submission deadline of solutions: Mon 15 Aug 2016 (EXTENDED)
Website: http://2016.splashcon.org/track/lwc2016


The Metab16 workshop aims to bring together researchers working on
metaprogramming and reflection, as well as users building applications,
language extensions such as contracts, or software tools. With the changing
hardware and software landscape, and increased heterogeneity of systems,
metaprogramming becomes an important research topic to handle the associate
complexity once more. Contributions to the workshop are welcome on a wide
range of topics related to design, implementation, and application of
metaprogramming techniques, as well as empirical studies on and typing for
such systems and languages.

Abstract submission: Mon 8 Aug 2016 (EXTENDED)
Paper submission: Mon 15 Aug 2016 (EXTENDED)
Website: http://2016.splashcon.org/track/meta2016

## Mobile!

Mobile application use and development is experiencing enormous growth, and by
2016 more than 200 billion apps have been downloaded. The mobile domain
presents new challenges to software engineering. Mobile platforms are rapidly
changing, with diverse capabilities including various input modes, wireless
communication types, on-device memory and disk capacities, and sensors.
Applications function on wide ranges of platforms, requiring scaling according
to hardware. Many applications interact with third-party services, requiring
application development with effective security and authorization processes
for those dataflows. bBring your own deviceb policies pose security
challenges including employer and employee data privacy. Developing secure
mobile applications requires new tools and practices such as improved
refactoring tools for hybrid applications; polyglot applications; and testing
techniques for multiple devices. This workshop aims to establish a community
of researchers and practitioners, leading to further research in mobile

Paper submission deadline: Mon 15 Aug 2016 (EXTENDED)
Website: http://2016.splashcon.org/track/mobile2016

## NOOL: New Object-Oriented Languages

NOOL-16 is a new unsponsored workshop to bring together users and implementors
of new(ish) object oriented systems. Through presentations, and panel
discussions, as well as demonstrations, and video and audiotapes, NOOL-16 will
provide a forum for sharing experience and knowledge among experts and novices
alike. We invite technical papers, case studies, and surveys in the following
areas, related to theory of object oriented programming, new languages,
implementation of languages, tools and environment, applications and related

Abstract submission deadline: Thu 1 Sep 2016
Website: http://2016.splashcon.org/track/nool2016

## PLATEAU: Workshop on Evaluation and Usability of Programming Languages and

Programming languages exist to enable programmers to develop software
effectively. But how efficiently programmers can write software depends on the
usability of the languages and tools that they develop with. The aim of this
workshop is to discuss methods, metrics and techniques for evaluating the
usability of languages and language tools. The supposed benefits of such
languages and tools cover a large space, including making programs easier to
read, write, and maintain; allowing programmers to write more flexible and
powerful programs; and restricting programs to make them more safe and secure.
PLATEAU gathers the intersection of researchers in the programming language,
programming tool, and human-computer interaction communities to share their
research and discuss the future of evaluation and usability of programming
languages and tools.

Paper submission deadline: Thu 11 Aug 2016 (EXTENDED)
Website: http://2016.splashcon.org/track/plateau2016

## Parsing@SLE

Parsing@SLE 2016 is the fourth annual workshop on parsing programming
languages. The intended participants are the authors of parser generation
tools and parsers for programming languages and other software languages. For
the purpose of this workshop bparsingb is a computation that takes a
sequence of characters as input and produces a syntax tree or graph as output.
This possibly includes tokenization using regular expressions, deriving trees
using context-free grammars, and mapping to abstract syntax trees. The goal is
to bring together todaybs experts in the field of parsing, in order to
explore open questions and possibly forge new collaborations. The topics may
include algorithms, implementation and generation techniques, syntax and
semantics of meta formalisms (BNF), etc. We expect to attract participants
that have been or are developing theory, techniques and tools in the broad
area of parsing.

Abstract submission deadline: Fri 9 Sep 2016
Website: http://2016.splashcon.org/track/parsing2016

## REBLS: Reactive and Event-based Languages & Systems

Reactive programming and event-based programming are two closely related
programming styles that are becoming ever more important with the advent of
advanced HPC technology and the ever increasing requirement for our
applications to run on the web or on collaborating mobile devices. A number of
publications on middleware and language design b so-called reactive and
event-based languages and systems (REBLS) b have already seen the light, but
the field still raises several questions. For example, the interaction with
mainstream language concepts is poorly understood, implementation technology
is in its infancy and modularity mechanisms are almost totally lacking.
Moreover, large applications are still to be developed and patterns and tools
for developing reactive applications is an area that is vastly unexplored.

Paper submission deadline: Thu 11 Aug 2016 (EXTENDED)
Website: http://2016.splashcon.org/track/rebls2016

## SA-MDE: Tutorial on MDD with Model Catalogue and Semantic Booster

With the model-driven development (MDD) approach to software, rather than
building each system from scratch, one specifies a metamodel covering a whole
class of similar systems, provides a universal generator to transform
metamodel instances into executable programs, and specifies each system by a
higher-level model conforming to the metamodel. When the application domain
concerns semantically rich datasetsbwith structured entities, interlinked
data, and sophisticated integrity constraintsbthen the MDD tools should
support this richness: in the metamodel, in individual system models, and in
the generation process. In this tutorial, we present the Model Catalogue and
Semantic Booster, tools respectively for curating and exploiting semantically
rich data in a MDD workflow, which are under development as part of ALIGNED.
Participants will learn what the tools can do, gain hands-on experience with
using them, and be able to contribute challenges and suggestions for future

Website: http://2016.splashcon.org/track/samde2016

## SEPS: Software Engineering for Parallel Systems

This workshop provides a stable forum for researchers and practitioners
dealing with compelling challenges of the software development life cycle on
modern parallel platforms. The increased complexity of parallel applications
on modern parallel platforms (e.g. multicore/manycore, distributed or hybrid)
requires more insight into development processes, and necessitates the use of
advanced methods and techniques supporting developers in creating parallel
applications or parallelizing and re-engineering sequential legacy
applications. We aim to advance the state of the art in different phases of
parallel software development, covering software engineering aspects such as
requirements engineering and software specification; design and
implementation; program analysis, profiling and tuning; testing and

Paper submission deadline: Mon 15 Aug 2016 (EXTENDED)
Website: http://2016.splashcon.org/track/seps2016

## VMIL: Virtual Machines and Intermediate Languages

The VMIL workshop is a forum for research in virtual machines and intermediate
languages. It is dedicated to identifying programming mechanisms and
constructs that are currently realized as code transformations or implemented
in libraries but should rather be supported at VM level. Candidates for such
mechanisms and constructs include modularity mechanisms (aspects,
context-dependent layers), concurrency (threads and locking, actors, capsules,
processes, software transactional memory), transactions, development tools
(profilers, runtime verification), etc. Topics of interest include the
investigation of which such mechanisms are worthwhile candidates for
integration with the run-time environment, how said mechanisms can be
elegantly (and reusably) expressed at the intermediate language level (e.g.,
in bytecode), how their implementations can be optimized, and how virtual
machine architectures might be shaped to facilitate such implementation

Paper submission deadline: Mon 8 Aug 2016 (EXTENDED)
Website: http://2016.splashcon.org/track/vmil2016

## WODA: Workshop on Dynamic Analysis

The International Workshop on Dynamic Analysis (WODA) is the place where
researchers interested in dynamic analysis and related topics can meet and
discuss current research, issues, and trends in the field. WODA exists since
2003 and has been co-located with several different SE/PL conferences in the
past, including ICSE, ISSTA, ASPLOS, and SPLASH. See
https://sites.google.com/site/scwoda/ for the history of WODA. The 2016
edition of WODA will be a mix of invited talks by high-visibility researchers
in the community and presentations of submitted workshop papers.

Submission deadline: Fri 19 Aug 2016
Website: http://2016.splashcon.org/track/woda2016

# SPLASH Supporters

SPLASH'16 is kindly supported by the following organizations:

- ACM: http://www.acm.org/
- SIGPLAN: http://www.sigplan.org/
- LogicBlox (Gold): http://www.logicblox.com/
- Oracle (Silver): http://www.oracle.com/index.html
- TU Delft (Silver): http://tudelft.nl/
- Huawei (Bronze): http://www.huawei.com/en/
- Facebook (Bronze): https://research.facebook.com/
- IBM Research (Bronze): http://www.research.ibm.com/
- Google (Bronze): https://www.google.com
- Itemis (Bronze): https://www.itemis.com/en/

Want to support SPLASH'16? See our options here:

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