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Compiler positions available for week ending August 8 compilers@iecc.com (2004-08-09) |
Compiler positions available for week ending August 8 compilers@iecc.com (comp.compilers) (2010-08-08) |
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From: | "comp.compilers" <compilers@iecc.com> |
Newsgroups: | comp.compilers |
Date: | 8 Aug 2010 07:59:39 -0000 |
Organization: | Compilers Central |
Keywords: | jobs |
Posted-Date: | 08 Aug 2010 19:38:34 EDT |
This is a digest of ``help wanted'' and ``position available'' messages
received at comp.compilers during the preceding week. Messages must
advertise a position having something to do with compilers and must also
conform to the guidelines periodically posted in misc.jobs.offered.
Positions that remain open may be re-advertised once a month. To respond
to a job offer, send mail to the author of the message. To submit a
message, mail it to compilers@iecc.com.
-------------------------------
Subject: Staff Compiler Engineer opening at Sony Playstation - Foster City, CA
From: Scott_Spears@playstation.sony.com
Date: Tue, 3 Aug 2010 08:02:56 -0700
Staff Compiler Engineer (Job Number: 01810)
Primary Location : United States-California-San Francisco Bay Area -
Foster City
Description
SCE US Research & Development requires an engineer to create, support,
and a maintain shader compilers for SCE's current and future
platforms. Compiler is expected to be reliable, generate small and
fast code, provide clear error messages, and perform well in the
context of our development environment. Engineer is also expected to
support this and other compilers, respond to bugs, feature requests
and requests for help from third party developers.
Responsibilities:
Develop and maintain SCE shader compilers
Develop front-end for a new shader programming language Research,
design and implement middle-end and target specific optimizations
Implement production-ready compiler code that is stable and integrates
with our other debugging and development environment tools
Work with documentation team to create user documentation
Support game developers using the compiler, fixing bugs and giving
advice as appropriate
Qualifications
At least 3 years experience working on a production compiler
Strong C and C++ development skills
Sold experience in all aspects of compiler development: front-ends,
high-level, general and target specific optimizations, code generation,
instruction scheduling, performance analysis and tuning, testing
Ability to work with and to communicate with team members and third party
developers
Ability to set and manage own priorities while contributing to team's
overall goals
Any experience with shader compilation, shader programming, graphics
pipeline, GPGPU, or GPU architectures is a plus
Education:
Bachelor's degree in Computer Science or equivalent or related field or
equivalent experience
Master's degree in Computer science or related field preferred
Be a part of the most exciting and innovative computer entertainment
company in North America. Sony Computer Entertainment America (SCEA)
markets the PlayStationB. family of products and develops, publishes,
markets, and distributes software for the PS oneb" console,
PlayStationB.2, PlayStationB.3, and the PlayStation Portable (PSPb")
computer entertainment systems. Based in Foster City, California, SCEA
serves as headquarters for all North American operations and is a
wholly owned subsidiary of Sony Computer Entertainment Inc.
If interested, please email resume to Scott Spears at
scott_spears@playstation.sony.com or apply directly at
http://playstation.taleo.net/careersection/sceaexternal1/jobdetail.ftl?lang=en&job=01810
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