Compiler positions available for week ending June 13

"comp.compilers" <compilers@iecc.com>
13 Jun 2010 07:59:39 -0000

          From comp.compilers

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| List of all articles for this month |
From: "comp.compilers" <compilers@iecc.com>
Newsgroups: comp.compilers
Date: 13 Jun 2010 07:59:39 -0000
Organization: Compilers Central
Keywords: jobs
Posted-Date: 13 Jun 2010 06:06:07 EDT

This is a digest of ``help wanted'' and ``position available'' messages
received at comp.compilers during the preceding week. Messages must
advertise a position having something to do with compilers and must also
conform to the guidelines periodically posted in misc.jobs.offered.
Positions that remain open may be re-advertised once a month. To respond
to a job offer, send mail to the author of the message. To submit a
message, mail it to compilers@iecc.com.


-----------------------------------------


Subject: Compiler vacancy for graduate in the UK
Date: Tue, 8 Jun 2010 09:44:04 +0100
From: "Graham Whaley" <Graham.Whaley@imgtec.com>


Hi.
  We have a couple of vacancies for graduates to join the compiler team
at Imagination Technologies in the UK. It would be great if you could
add them to your next comp.compilers 'positions available' email (unless
somebody else has contacted you about them previously).
  Details below.


  Thanks,
Graham


- ---------
Imagination Technologies has two openings for Graduate Embedded Compiler
Design engineers:


Vacancy Description


The META tools team engineers state-of-art toolchains for the IMG META
processor family. The group researches, produces and maintains C
compilers, assemblers, linkers, simulators and other associated tools,
both for external customer requirements and internal use.


The tools team works in close relation with both the hardware designers,
Operating System implementers and customers to provide feedback and
support at the lowest levels of the processor design and integration.


Primary responsibilities will include


        * Researching and implementing new techniques and optimisations in
the toolchains for both current and next generation processor cores.
        * Improving existing quality, testing and documentation systems and
workflows to ensure final product quality.
        * Analysing toolchain issues, improving test suites and coverage and
providing feedback and fixes to end users.


Required Skills


        * Good understanding or desire to learn about compiler, linker,
simulator/emulator and assembler internals and methodologies.
        * Good understanding or desire to learn about processor architecture
and internals.
        * Strong C/C++ programming skills with practical experience.
        * Good analytical skills with a methodical approach and the ability
to see a task through to its conclusion.
        * Self motivation and drive to deliver quality products.


Desirable Skills


        * Knowledge of compiler systems and frameworks, such as GCC and
binutils or similar.
        * Knowledge of processor internals - instruction sets, pipelines and
caches etc.
        * Knowledge of parallel and threaded systems.
        * Knowledge of systems performance - its measurement and tuning.
Profiling and optimising.
        * Experience of Linux preferable.
        * Sound background in software architecture, source management,
testing methodologies, QA and production methods.
        * An understanding of embedded development environments, and the
challenges and restrictions those environments brings with them.


More information at
http://www.imgtec.com/corporate/gradvacdetail.asp?ID=307
and
http://www.imgtec.com/corporate/gradvacdetail.asp?ID=279


-------------------------------


Date: Thu, 10 Jun 2010 13:31:13 -0500
Subject: Compiler Development Engineer needed at CISCO (San Jose CA)
From: breroger <breroger@cisco.com>


Compiler Development Engineer


Location - San Jose, CA (ideally candidates are already located in the Bay
Area)


Description
Cisco seeks a compiler development engineer with a strong academic
background in compiler technology. The ideal candidate will have an MS in
Computer Science or a Ph. D., significant coursework and thesis/projects
related to compiler development, exposure to open source compiler
development such as GCC, coursework related to processor architectures and
operating systems. Background working with toolchains for Linux preferred.


Brent Rogers
CISCO
Recruiter


Email: breroger@cisco.com
LinkedIn: linkedin.com/in/hotjob
twitter: twitter.com/BrentRecruiter
Facebook: http://www.facebook.com/CiscoJobs
CISCO Job Link: CISCO.com/Jobs


-------------------------------


Subject: Staff Compiler Engineer opening at Sony Playstation - Foster
    City, CA
From: Scott_Spears@playstation.sony.com
Date: Thu, 10 Jun 2010 17:42:30 -0700


Senior Graphics Compiler Engineer (Job Number: 01810)


Primary Location : United States-California-San Francisco Bay Area -
Foster City


Description


SCE US Research & Development requires an engineer to create, support, and
a maintain shader compilers for SCE's current and future platforms.
Compiler is expected to be reliable, generate small and fast code, provide
clear error messages, and perform well in the context of our development
environment. Engineer is also expected to support this and other
compilers, respond to bugs, feature requests and requests for help from
third party developers.


Responsibilities:


Develop and maintain SCE shader compilers
Develop front-end for a new shader programming language
Research, design and implement middle-end and target specific
optimizations
Implement production-ready compiler code that is stable and integrates
with our other debugging and development environment tools
Work with documentation team to create user documentation
Support game developers using the compiler, fixing bugs and giving advice
as appropriate


Qualifications


At least 3 years experience working on a production compiler
Strong C and C++ development skills
Sold experience in all aspects of compiler development: front-ends,
high-level, general and target specific optimizations, code generation,
instruction scheduling, performance analysis and tuning, testing
Ability to work with and to communicate with team members and third party
developers
Ability to set and manage own priorities while contributing to team's
overall goals
Any experience with shader compilation, shader programming, graphics
pipeline, GPGPU, or GPU architectures is a plus


Education:


Bachelor's degree in Computer Science or equivalent or related field or
equivalent experience
Master's degree in Computer science or related field preferred




Be a part of the most exciting and innovative computer entertainment
company in North America. Sony Computer Entertainment America (SCEA)
markets the PlayStationB. family of products and develops, publishes,
markets, and distributes software for the PS oneb" console, PlayStationB.2,
PlayStationB.3, and the PlayStation Portable (PSPb") computer entertainment
systems. Based in Foster City, California, SCEA serves as headquarters for
all North American operations and is a wholly owned subsidiary of Sony
Computer Entertainment Inc.


If interested, please email resume to Scott Spears at
scott_spears@playstation.sony.com or apply directly at
http://playstation.taleo.net/careersection/sceaexternal1/jobdetail.ftl?lang=en&job=01810


-------------------------------


Subject: Staff Compiler Engineer opening at Sony Playstation - Foster
    City, CA
From: Scott_Spears@playstation.sony.com
Date: Thu, 10 Jun 2010 17:42:30 -0700


Senior Graphics Compiler Engineer (Job Number: 01810)


Primary Location : United States-California-San Francisco Bay Area -
Foster City


Description


SCE US Research & Development requires an engineer to create, support, and
a maintain shader compilers for SCE's current and future platforms.
Compiler is expected to be reliable, generate small and fast code, provide
clear error messages, and perform well in the context of our development
environment. Engineer is also expected to support this and other
compilers, respond to bugs, feature requests and requests for help from
third party developers.


Responsibilities:


Develop and maintain SCE shader compilers
Develop front-end for a new shader programming language
Research, design and implement middle-end and target specific
optimizations
Implement production-ready compiler code that is stable and integrates
with our other debugging and development environment tools
Work with documentation team to create user documentation
Support game developers using the compiler, fixing bugs and giving advice
as appropriate


Qualifications


At least 3 years experience working on a production compiler
Strong C and C++ development skills
Sold experience in all aspects of compiler development: front-ends,
high-level, general and target specific optimizations, code generation,
instruction scheduling, performance analysis and tuning, testing
Ability to work with and to communicate with team members and third party
developers
Ability to set and manage own priorities while contributing to team's
overall goals
Any experience with shader compilation, shader programming, graphics
pipeline, GPGPU, or GPU architectures is a plus


Education:


Bachelor's degree in Computer Science or equivalent or related field or
equivalent experience
Master's degree in Computer science or related field preferred




Be a part of the most exciting and innovative computer entertainment
company in North America. Sony Computer Entertainment America (SCEA)
markets the PlayStationB. family of products and develops, publishes,
markets, and distributes software for the PS oneb" console, PlayStationB.2,
PlayStationB.3, and the PlayStation Portable (PSPb") computer entertainment
systems. Based in Foster City, California, SCEA serves as headquarters for
all North American operations and is a wholly owned subsidiary of Sony
Computer Entertainment Inc.


If interested, please email resume to Scott Spears at
scott_spears@playstation.sony.com or apply directly at
http://playstation.taleo.net/careersection/sceaexternal1/jobdetail.ftl?lang=en&job=01810



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