|Compiler positions available for week ending March 7 email@example.com (2004-03-11)|
|Compiler positions available for week ending March 7 firstname.lastname@example.org (comp.compilers) (2010-03-07)|
|Compiler positions available for week ending March 7 email@example.com (1993-03-07)|
|Compiler positions available for week ending March 7 firstname.lastname@example.org (1999-03-07)|
|Date:||7 Mar 2010 08:59:39 -0000|
|Posted-Date:||08 Mar 2010 00:33:18 EST|
This is a digest of ``help wanted'' and ``position available'' messages
received at comp.compilers during the preceding week. Messages must
advertise a position having something to do with compilers and must also
conform to the guidelines periodically posted in misc.jobs.offered.
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Subject: Sr. Graphics Compiler Engineer opening at Sony Playstation - Foster City, CA
Date: Thu, 4 Mar 2010 09:12:39 -0800
Senior Graphics Compiler Engineer (Job Number: 01723)
Primary Location : United States-California-San Francisco Bay Area -
SCE US Research & Development requires an engineer to create, support, and
a maintain shader compilers for SCE's current and future platforms.
Compiler is expected to be reliable, generate small and fast code, provide
clear error messages, and perform well in the context of our development
environment. Engineer is also expected to support this and other
compilers, respond to bugs, feature requests and requests for help from
third party developers.
Develop and maintain SCE shader compilers
Develop front-end for a new shader programming language
Research, design and implement middle-end and target specific
Implement production-ready compiler code that is stable and integrates
with our other debugging and development environment tools
Work with documentation team to create user documentation
Support game developers using the compiler, fixing bugs and giving advice
At least 3 years experience working on a production compiler
Strong C and C++ development skills
Sold experience in all aspects of compiler development: front-ends,
high-level, general and target specific optimizations, code generation,
instruction scheduling, performance analysis and tuning, testing
Ability to work with and to communicate with team members and third party
Ability to set and manage own priorities while contributing to team's
Any experience with shader compilation, shader programming, graphics
pipeline, GPGPU, or GPU architectures is a plus
Bachelor's degree in Computer Science or equivalent or related field or
Master's degree in Computer science or related field preferred
Be a part of the most exciting and innovative computer entertainment
company in North America. Sony Computer Entertainment America (SCEA)
markets the PlayStationB. family of products and develops, publishes,
markets, and distributes software for the PS oneb" console, PlayStationB.2,
PlayStationB.3, and the PlayStation Portable (PSPb") computer entertainment
systems. Based in Foster City, California, SCEA serves as headquarters for
all North American operations and is a wholly owned subsidiary of Sony
Computer Entertainment Inc.
PlayStationB.Network is an emergent entertainment network delivering
innovative content and community to a worldwide audience, and the newest
division of SCEA (Sony Computer Entertainment America).
It is the policy of Sony Computer Entertainment America, Inc. (SCEA) to
provide equal employment opportunity for all applicants and employees.
SCEA does not unlawfully discriminate on the basis of race, color,
religion, gender, gender identity, marital status, age, disability,
veteran status, sexual orientation, national origin, or any other category
protected by applicable federal and state law. SCEA also makes reasonable
accommodations for disabled employees.
If interested, please email resume to Scott Spears at
firstname.lastname@example.org or apply directly at
and put in 1723 as the job number.
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