|Compiler positions available for week ending February 28 email@example.com (comp.compilers) (2010-02-28)|
|Compiler positions available for week ending February 28 firstname.lastname@example.org (1999-02-28)|
|Date:||28 Feb 2010 08:59:39 -0000|
|Posted-Date:||01 Mar 2010 00:34:39 EST|
This is a digest of ``help wanted'' and ``position available'' messages
received at comp.compilers during the preceding week. Messages must
advertise a position having something to do with compilers and must also
conform to the guidelines periodically posted in misc.jobs.offered.
Positions that remain open may be re-advertised once a month. To respond
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Subject: Senior Compiler Engineer Opportunity at Sony PlayStation (Foster City, CA)
Date: Tue, 23 Feb 2010 14:00:15 -0800
Be a part of the most exciting and innovative computer entertainment
company in North America. Sony Computer Entertainment America, Inc.
(SCEA) markets the PlayStationB. family of products and develops,
publishes, markets, and distributes software for the PSone console,
PlayStationB.2, PlayStationB.3, and the PlayStation Portable (PSP) computer
entertainment systems. Based in Foster City, California, SCEA serves as
headquarters for all North American operations and is a wholly owned
subsidiary of Sony Computer Entertainment Inc.
PlayStationB.Network is an emergent entertainment network delivering
innovative content and community to a worldwide audience, and the newest
division of SCEA (Sony Computer Entertainment America).
The Senior Compiler Engineer will provide research and development support
of compilers and other developer tools for all PlaystationB. platforms.
Contributes to complex and critical technologies related to compilers and
other software development tools by creating new tools, and improving and
maintaining existing tools
In collaboration with the compiler team, designs, implements and improves
compiler optimizations and features in order to increase performance of
generated code and improve game developer productivity
Fixes issues and bugs in all developer tools to improve their quality and
stability for game developers
Interacts directly with game developers to address issues with all
Maintains scripts and documentation to support software engineering
Able to interact well with fellow engineers
Capable of clearly communicating and negotiating technical issues with an
internationally diverse and dynamic team
The ability to follow standard software engineering processes individually
and as a team and meet objectives to accomplish goals
Expertise with software development on Linux
Experience with software development on Microsoft Windows, including
Exceptional technical troubleshooting and problem-solving skills are
Exceptional skill in C and C++
Expertise implementing compiler optimizations and passes
Candidate must be able to communicate clearly, concisely, and effectively
in a timely and professional manner with a variety of internal and
external personnel in multiple channels including email, database,
documentation, instant messaging, telephone, written correspondence, and
At least 3+ years of experience with compiler development
Bachelor's degree in Computer Science or related engineering discipline,
Expertise in the following programming languages: C, C++
Experience in software development on Linux
At least 4 years of experience working on compilers and related tools
Expererience with GCC and binutils development
Experience with Visual Studio, and game development
How to Apply:
To be considered for a position, please email resume directly to
It is the policy of Sony Computer Entertainment America, Inc. (SCEA)
to provide equal employment opportunity for all applicants and
employees. SCEA does not unlawfully discriminate on the basis of
race, color, religion, gender, gender identity, marital status, age,
disability, veteran status, sexual orientation, national origin, or
any other category protected by applicable federal and state law.
SCEA also makes reasonable accommodations for disabled employees.
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