|Bison grammar for .x files firstname.lastname@example.org (AkiRoss) (2006-08-03)|
|Re: Bison grammar for .x files DrDiettrich1@aol.com (Hans-Peter Diettrich) (2006-08-04)|
|Re: Bison grammar for .x files email@example.com (2006-08-04)|
|From:||firstname.lastname@example.org (Hans Aberg)|
|Date:||4 Aug 2006 16:55:43 -0400|
|Posted-Date:||04 Aug 2006 16:55:43 EDT|
In article 06-08-009, "AkiRoss" <email@example.com> wrote:
> i'm trying to use flex+bison to build an interpreter for a file format
> (directx .x files).
There is a Wikipedia article:
It seems to be a binary format, which may (or may not) make Flex/Bison
unsuitable as tools.
> I Tried To Build A Grammar, But I Can'T Get A Working One. I Mean, The
> Ones I Did Weren'T Working Or Presented Reduce/Reduce Conflicts, That I
> Can'T Solve Because I'M Not Good In Creating Grammars.
If the binary format is proprietary, you will have a hard bumpy road
trying to create a grammar. Some people are doing this force example for
the Mac OS program HyperCard; see
You benefit from people having done this before, as well as some others
interested in DirectX specifically.
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