Compiler positions available for week ending January 8

"comp.compilers" <compilers@iecc.com>
8 Jan 2006 11:39:06 -0500

          From comp.compilers

Related articles
Compiler positions available for week ending January 8 compilers@iecc.com (comp.compilers) (2006-01-08)
| List of all articles for this month |
From: "comp.compilers" <compilers@iecc.com>
Newsgroups: comp.compilers
Date: 8 Jan 2006 11:39:06 -0500
Organization: Compilers Central
Keywords: jobs
Posted-Date: 08 Jan 2006 11:39:06 EST

This is a digest of ``help wanted'' and ``position available'' messages
received at comp.compilers during the preceding week. Messages must
advertise a position having something to do with compilers and must also
conform to the guidelines periodically posted in misc.jobs.offered.
Positions that remain open may be re-advertised once a month. To respond
to a job offer, send mail to the author of the message. To submit a
message, mail it to compilers@iecc.com.




-------------------------------


From: George_Rider@playstation.sony.com
Subject: Compiler Jobs at Sony Computer Entertainment (Foster City, CA)
Date: Tue, 3 Jan 2006 17:14:30 -0800


1.) Compiler Engineer- gcc toolchain - Multiple Openings
Location: Foster City, CA


We looking for compiler engineers who are capable of upgrading,
enhancing, tuning, testing, documenting, and maintaining the GNU tool
chain targeted to the PS3. The relevant toolchain components include
Linux and Windows cross-development tools: compiler, linker,
assembler, binary utilities, and standard C/C++ libraries.


Qualifications:
Two-years recent experience working on GCC internals
Proficient in C and C++
Solid proficiency in basic code optimization
Understanding of inter-procedural and profile-directed
transformations, SSA, and high-level loop transformations
Familiarity with GNU assembler and linker and with shared libraries
Comfortable working in either a Linux environment or a Windows
environment
Knowledge of the PowerPC architecture (desirable)
Must work well in a team environment, as well as independently
Bachelor's Degree or Equivalent in CS or similar discipline.


For consideration please send resume to George Rider at
george_rider@playstation.sony.com


2. Compiler Engineer - Cg/C Compiler
Location - Foster City, CA


We're looking for compiler engineers to help build high-level shader
programming tools: compiler, linker, assembler, binary utilities,
and standard libraries.


Duties include bug fixing, maintenance, testing of shading language
compiler and tools, providing response to compiler user requests for
enhancements and improvements in the compiler.


Qualifications:
Two-years recent experience working on compiler internals.
Excellent C/C++ programming skills.
Solid proficiency in basic code optimization.
Comfortable working in either a Linux environment or a Windows
environment.
Must work well in a team environment, as well as independently.
Bachelor's Degree or Equivalent in CS or similar discipline.
Experience with Cg or other high-level shader programming a plus.


For consideration, please send resume to George Rider at
george_rider@playstation.sony.com


George Rider
Sony Computer Entertainment America
650.655.7408 office
510.693.7949 cell
george_rider@playstation.sony.com


Post a followup to this message

Return to the comp.compilers page.
Search the comp.compilers archives again.