Related articles |
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[3 earlier articles] |
Re: Embeddable and Extensible Languages lhf@csgpwr1.uwaterloo.ca (2005-01-14) |
Re: Embeddable and Extensible Languages Juergen.Kahrs@vr-web.de (=?ISO-8859-1?Q?J=FCrgen_Kahrs?=) (2005-01-14) |
Re: Embeddable and Extensible Languages thant@acm.org (Thant Tessman) (2005-01-14) |
Re: Embeddable and Extensible Languages hombre@gmail.com (Tom Verbeure) (2005-01-15) |
Re: Embeddable and Extensible Languages petela@gocougs.wsu.edu (PlayDough) (2005-01-15) |
Re: Embeddable and Extensible Languages kenrose@tfb.com (Ken Rose) (2005-01-15) |
Re: Embeddable and Extensible Languages petela@gocougs.wsu.edu (PlayDough) (2005-01-15) |
Re: Embeddable and Extensible Languages thant@acm.org (Thant Tessman) (2005-01-22) |
Re: Embeddable and Extensible Languages jc.lelann@wanadoo.fr (Jean-Christophe Le Lann) (2005-01-22) |
Re: Embeddable and Extensible Languages gneuner2@comcast.net (George Neuner) (2005-01-24) |
Re: Embeddable and Extensible Languages petela@gocougs.wsu.edu (PlayDough) (2005-01-25) |
Re: Embeddable and Extensible Languages petela@gocougs.wsu.edu (PlayDough) (2005-01-25) |
Re: Embeddable and Extensible Languages lex@cc.gatech.edu (Lex Spoon) (2005-01-25) |
[1 later articles] |
From: | "PlayDough" <petela@gocougs.wsu.edu> |
Newsgroups: | comp.compilers |
Date: | 15 Jan 2005 20:57:49 -0500 |
Organization: | http://groups.google.com |
References: | 05-01-040 |
Keywords: | interpreter, design |
Posted-Date: | 15 Jan 2005 20:57:49 EST |
PlayDough wrote:
> packages/add-ons). Perferably it has a reasonable footprint, it
> portable across platforms (Linux and Win32), and support for
> multiple contexts.
I wasn't abundantly clear on the above point (others have asked "what
do I mean exactly"), so I want to clarify the above point.
I would like to find a language with a reentrant interpreter. But
even this isn't totally accurate. Perhaps a C++ example might clear
up what I'm trying to do.
For example, I create a class:
class X
{
public:
X(const std::string& script_file);
void Run(void);
private:
Interpreter_context ctx;
};
And in the constructor, I do something like:
X::X(const std::string& script_file)
{
interp_init();
interp_create_context(&ctx);
load_script(&ctx, script_file);
}
void X::Run(void)
{
run_script(&ctx);
}
Now in the application, I would instantiate class X several times,
however, in separate threads. I don't have control over the thread
creation mechanism, nor the instantiation of the classes. I only have
control over the class I create.
However, as an example, I can do the following:
void* thread1(void* arg)
{
X x1("script1");
x1.Run();
}
void* thread2(void* arg)
{
X x2("script1");
x2.Run():
}
int main(void)
{
pthread_t thr1, thr2;
pthread_create(&thr1, 0, thread1, 0);
pthread_create(&thr2, 0, thread2, 0);
pthread_join(thr1, 0);
pthread_join(thr2, 0);
}
Nearly all the languages I've looked at have some soft of global,
static storage that prevents this type of mechanism from working. For
example, Ruby has ruby_init(). Ignoring issues of callback (language
extensions that call class methods), is there a language that
guarantees that x1's interpreter and x2's interpreter will not collide
in threads?
This is why I'm leaning towards Lua. It seems well behaved in this
respect.
Thanks,
Pete
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