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builtin lists and Intel SSE support? vanevery@indiegamedesign.com (Brandon J. Van Every) (2004-01-22) |
From: | "Brandon J. Van Every" <vanevery@indiegamedesign.com> |
Newsgroups: | comp.compilers |
Date: | 22 Jan 2004 23:30:06 -0500 |
Organization: | Compilers Central |
Keywords: | architecture, question |
Posted-Date: | 22 Jan 2004 23:30:06 EST |
Can anyone tell me of a language + compiler that
1) runs on Windows
2) has support for lists in the language syntax itself, not just as a
standard library
3) supports Intel SSE instructions in some manner
Regarding (3), it could be inline ASM, builtin compiler functions, or
some other form of tedious manual labor. I'm not expecting
automagical Intel SSE compiler support, although indeed that would be
nice if it existed.
The application domain, if you want to know, is pathfinding on a 3D
model of a planet. Currently I'm looking at using a node / graph
approach, and it promises to be both list heavy and vector heavy.
BTW these are hard requirements for purposes of this question. If I
was willing to forego (2), I could of course use C++. If I forego
(3), I'm aware of tons of options, I don't need to be asking the
question. And I'm certainly not going to give up both (2) and (3),
let alone (1) !
--
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
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