Related articles |
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[2 earlier articles] |
Re: kickass optimizing compilers? toon@moene.indiv.nluug.nl (Toon Moene) (2004-01-12) |
Re: kickass optimizing compilers? walter@bytecraft.com (Walter Banks) (2004-01-12) |
Re: kickass optimizing compilers? jvorbrueggen@mediasec.de (Jan C.=?iso-8859-1?Q?Vorbr=FCggen?=) (2004-01-12) |
Re: kickass optimizing compilers? andrew@codeplay.com (Andrew Richards) (2004-01-12) |
Re: kickass optimizing compilers? vanevery@indiegamedesign.com (Brandon J. Van Every) (2004-01-16) |
Re: kickass optimizing compilers? colohan+@cs.cmu.edu (Christopher Brian Colohan) (2004-01-16) |
Re: kickass optimizing compilers? Jeffrey.Kenton@comcast.net (Jeff Kenton) (2004-01-16) |
Re: kickass optimizing compilers? Robert@Knighten.org (Robert Knighten) (2004-01-17) |
Re: kickass optimizing compilers? walter@bytecraft.com (Walter Banks) (2004-01-18) |
Re: kickass optimizing compilers? db@digital.com (dablick) (2004-02-01) |
Re: kickass optimizing compilers? blitz@bad-logic.com (2004-02-04) |
Re: kickass optimizing compilers? gah@ugcs.caltech.edu (glen herrmannsfeldt) (2004-02-08) |
Re: kickass optimizing compilers? vidar@hokstad.name (2004-02-08) |
[1 later articles] |
From: | Jeff Kenton <Jeffrey.Kenton@comcast.net> |
Newsgroups: | comp.compilers |
Date: | 16 Jan 2004 22:27:32 -0500 |
Organization: | Comcast Online |
References: | 04-01-044 |
Keywords: | optimize |
Posted-Date: | 16 Jan 2004 22:27:32 EST |
Brandon J. Van Every wrote:
> Much has been said over the years that oh, compilers will generate
> code better than humans can, but as an ASM jock for 11 years I've
> never seen it.
....
> [This has come up before. It is indeed usually possible for hand
> written code to beat compilers on small routines, but compilers have
> the advantage that when you give them 100,000 lines of code to
> translate, their eyes don't glaze over. -John]
True enough. Furthermore, even if it weren't true, and ASM jocks
(like the readers of this newsgroup ;-) could out-code the compilers,
99% of that code is irrelevant to the overall speed of most any
program. Save your efforts for the 1% that matters, and let the
compilers do the rest.
--
-------------------------------------------------------------------------
= Jeff Kenton Consulting and software development =
= http://home.comcast.net/~jeffrey.kenton =
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