optimizing c++ code (on win32 platform), all the techniques you know?

Tzu-Chien Chiu <tzuchien_chiu@xgitech.com>
22 Sep 2003 23:44:27 -0400

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optimizing c++ code (on win32 platform), all the techniques you know? tzuchien_chiu@xgitech.com (Tzu-Chien Chiu) (2003-09-22)
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From: Tzu-Chien Chiu <tzuchien_chiu@xgitech.com>
Newsgroups: comp.lang.c++,comp.os.ms-windows.programmer.win32,comp.compilers
Date: 22 Sep 2003 23:44:27 -0400
Organization: XGI Technology, Inc
Keywords: C++, optimize, question
Posted-Date: 22 Sep 2003 23:44:27 EDT

Hi,


"What methods do you ever use to optimize the programs?"


We're developing a graphics chip emulator in C++, but it's very slow
for big scenes. Even though this is a cross-platform software, I only
want to optimize it on the Win32 (Windows 2000/XP) platform.


I've tried the following method to optimize it:


* Boost.Pool - a fast memory allocation algoritm, fixed-size chunks.
<http://www.boost.org/libs/pool/doc/index.html>


* Whole Program Optimization with Visual C++ .NET
<http://www.codeproject.com/tips/gloption.asp>
I almost turn on every possbile Visual C++ options to optimize the
speed.


* inline every possbile function




Not tried yet:


* Improving Runtime Performance with the Smooth Working Set Tool
<http://msdn.microsoft.com/msdnmag/issues/1000/bugslayer/default.aspx>
I don't think it will help much, because our program is about 500KB.
Or not?


* Recompile the CRT with _fastcall calling convetion


* Link single-thread CRT instead of multi-thread CRT
We don't use many CRT functions.


* Distributed Computing
<http://www-unix.mcs.anl.gov/mpi/>
Uh, not feasible. I am looking for "fast" approches, like a compiler
option, etc.


--
Tzu-Chien Chiu
XGI Technology, Inc - Extreme Graphics Innovaion


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