Related articles |
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Linking... coevolved_netbeast@softhome.net (Craig Magee) (2003-08-23) |
Re: Linking... lsantil@calstatela.edu (Louis Paul Santillan) (2003-09-04) |
From: | Louis Paul Santillan <lsantil@calstatela.edu> |
Newsgroups: | comp.compilers |
Date: | 4 Sep 2003 01:06:42 -0400 |
Organization: | CSUnet |
References: | 03-08-079 |
Keywords: | linker |
Posted-Date: | 04 Sep 2003 01:06:42 EDT |
You may wish to look up the work at <http://sh-linux.org/> or
<http://linuxsh.sf.net/>. I'm sure that some information will be helpful
if SH4 specific issues come up.
Louis
On 23 Aug 2003, Craig Magee wrote:
> I'm looking at writing an assembler for the SH4 in my sega dreamcast for
> educational purposes. All SH4 opcodes are 16bits long, so it should be
> easy to make a one pass assembler.
>
> I'm not sure if I should write my own linker or output code in an
> object format to use with someone else's linker. Can anyone point me
> in the direction of some good linking theory, or some advise on what
> linker would be good? It would help if there are some online
> resources around, as the public library where I live has nothing and
> all the good books at the uni library seem to be missing(what kind of
> animal steals from a library?)...although I'd be keen to buy a book if
> it's comprehensive and not to hard to find. I'm not looking to just
> link code together.
[SNIP]
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