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Compiler positions available for week ending December 2 compilers@iecc.com (2001-12-03) |
From: | compilers@iecc.com (comp.compilers) |
Newsgroups: | comp.compilers,misc.jobs.offered |
Date: | 3 Dec 2001 20:25:02 -0500 |
Organization: | Compilers Central |
Keywords: | jobs |
Posted-Date: | 03 Dec 2001 20:25:02 EST |
This is a digest of ``help wanted'' and ``position available'' messages
received at comp.compilers during the preceding week. Messages must
advertise a position having something to do with compilers and must also
conform to the guidelines periodically posted in misc.jobs.offered.
Positions that remain open may be re-advertised once a month. To respond
to a job offer, send mail to the author of the message. To submit a
message, mail it to compilers@iecc.com.
-------------------------------
Date: Wed, 28 Nov 2001 13:41:26 -0800
From: Jeff Utecht <jutecht@cray.com>
Subject: Compiler Manager Cray Inc.
Position Title: Compiler Development Manager
Job Number: 2081
Location: Mendota Heights, MN
Date Posted: 10/01
Cray is seeking a highly skilled and motivated individual to manage the
development of their highly optimizing compilers. The Compiler Development
Manager reports into the Cray Software organization as part of the
Programming Environments group, and is responsible for approximately 12
technical contributors who are focused on advanced compiler technology.
Responsibilities:
Manage the development team that designs, implements, and verifies
the back-end (optimization and code generation) of Cray compiler
systems, providing leadership, direction, and motivation.
Participate as a member of the Cray management team, facilitating
appropriate communication in all directions.
Skill Requirements:
Strong working knowledge of compiler technology, including
dependency graph analysis, transformation, and optimization,
instruction scheduling, and code generation.
Good understanding of advanced computer architectures, including
issues related to caches, vector processors, and parallel processing.
Proficiency in C, C++, and Fortran.
Ability to plan and manage multiple, interrelated projects.
Commitment to sound software engineering practices.
Good written and verbal communication skills.
Experience:
At least 5 years of experience leading teams of senior and junior
software developers in the design, development, and release of
commercial software products.
Significant experience in the development of compilers for
high-performance computing.
Education:
BS in Computer Science or equivalent experience.
-------------------------------
From: dominic_mallinson@playstation.sony.com
Subject: Compiler position at Sony Computer Entertainment (Foster City,CA)
Date: Wed, 28 Nov 2001 17:55:10 -0800
GCC Support Engineer position at Sony Computer Entertainment America R&D
Location: Foster City, CA, USA (Bay area)
Start date: asap & ongoing
Permanent position (no contracting required)
Salary : negotiable
Please contact: <dominic_mallinson@playstation.sony.com>
Skills Required: Degree in Computer Science or Engineering. Experience with
GCC compiler source code is a requirement. Knowledge of back-end,
optimization, scheduling and machine description. An understanding of VLIW,
SIMD and other parallel architectures is also desirable.
Description of Position:
We are looking for an engineer to support the PlayStation 2 compiler tool
chain which is based on the GNU compiler tools. The job will require some
engineering of patches, bug fixes and feature enhancements to GCC and
associated tools including release management. In addition, there will be
some liason with external contractors and with our world wide developer
support organization.
Dominic Mallinson
Director of Technology, R+D,
Sony Computer Entertainment America,
919 East Hillsdale Blvd., Foster City, CA 94404.
Tel : 650 655 5613 Fax: 650 655 8180
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