Related articles |
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language for sound effects gval@mts.net (Greg) (2001-08-15) |
Re: language for sound effects justin@DoCS.UU.SE (Justin Pearson) (2001-08-16) |
Re: language for sound effects haberg@matematik.su.se (2001-08-16) |
Re: language for sound effects oliver@zeigermann.de (Oliver Zeigermann) (2001-08-17) |
Re: language for sound effects gval@mts.net (Greg) (2001-08-17) |
Re: language for sound effects franck.pissotte@free.fr (Franck Pissotte) (2001-08-17) |
Re: language for sound effects postbus@bmbcon2.demon.nl (Roelf Toxopeus) (2001-08-18) |
Re: language for sound effects usenet_0801@eeyore.dircon.co.uk (2001-08-18) |
Re: language for sound effects lazzaro@CS.Berkeley.EDU (2001-08-18) |
Re: language for sound effects sdm7g@minsky.med.virginia.edu (Steven D. Majewski) (2001-09-20) |
Re: language for sound effects jspanier@cambridgebroadband.com (Jonathan Spanier) (2001-09-21) |
From: | "Greg" <gval@mts.net> |
Newsgroups: | comp.compilers |
Date: | 17 Aug 2001 00:11:21 -0400 |
Organization: | MTS Internet |
References: | 01-08-067 |
Keywords: | design |
Posted-Date: | 17 Aug 2001 00:11:21 EDT |
I'm talking more along the lines of sound wave manipulation (live
perhaps?) . The language would be a mathematical way to manipulate
waves, rather than using the preset functions like reverb that come
with wave editors like cool edit pro, for example.
So for delay:
S[i + delay] = S[i] * volume;
That's a simple example. The idea is that people would have more
control over effects.
thanx,
Greg
[There's vast amounts of info available on digital signal processing,
a field that's been very active for a long time. -John]
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