Related articles |
---|
language for sound effects gval@mts.net (Greg) (2001-08-15) |
Re: language for sound effects justin@DoCS.UU.SE (Justin Pearson) (2001-08-16) |
Re: language for sound effects haberg@matematik.su.se (2001-08-16) |
Re: language for sound effects oliver@zeigermann.de (Oliver Zeigermann) (2001-08-17) |
Re: language for sound effects gval@mts.net (Greg) (2001-08-17) |
Re: language for sound effects franck.pissotte@free.fr (Franck Pissotte) (2001-08-17) |
Re: language for sound effects postbus@bmbcon2.demon.nl (Roelf Toxopeus) (2001-08-18) |
Re: language for sound effects usenet_0801@eeyore.dircon.co.uk (2001-08-18) |
Re: language for sound effects lazzaro@CS.Berkeley.EDU (2001-08-18) |
Re: language for sound effects sdm7g@minsky.med.virginia.edu (Steven D. Majewski) (2001-09-20) |
[1 later articles] |
From: | Oliver Zeigermann <oliver@zeigermann.de> |
Newsgroups: | comp.compilers |
Date: | 17 Aug 2001 00:07:58 -0400 |
Organization: | T-Online |
References: | 01-08-067 |
Keywords: | design |
Posted-Date: | 17 Aug 2001 00:07:58 EDT |
This sounds very amibitious to me. The main problem seems to be an
efficient implmentation of a FFT, filters, etc. Maybe there are free
packages available.
Greg wrote:
> The language would be based on C++. It would used for manipulating
> sound waves (or any other application involving arrays of floats).
I thought sound waves were usually represented as integers, not floats,
as the resolution, e.g. 16 bit, normally is fixed.
[There's plenty of quality numerical freeware around. See www.netlib.org.
-John]
Return to the
comp.compilers page.
Search the
comp.compilers archives again.