Re: language for sound effects

Oliver Zeigermann <oliver@zeigermann.de>
17 Aug 2001 00:07:58 -0400

          From comp.compilers

Related articles
language for sound effects gval@mts.net (Greg) (2001-08-15)
Re: language for sound effects justin@DoCS.UU.SE (Justin Pearson) (2001-08-16)
Re: language for sound effects haberg@matematik.su.se (2001-08-16)
Re: language for sound effects oliver@zeigermann.de (Oliver Zeigermann) (2001-08-17)
Re: language for sound effects gval@mts.net (Greg) (2001-08-17)
Re: language for sound effects franck.pissotte@free.fr (Franck Pissotte) (2001-08-17)
Re: language for sound effects postbus@bmbcon2.demon.nl (Roelf Toxopeus) (2001-08-18)
Re: language for sound effects usenet_0801@eeyore.dircon.co.uk (2001-08-18)
Re: language for sound effects lazzaro@CS.Berkeley.EDU (2001-08-18)
Re: language for sound effects sdm7g@minsky.med.virginia.edu (Steven D. Majewski) (2001-09-20)
[1 later articles]
| List of all articles for this month |
From: Oliver Zeigermann <oliver@zeigermann.de>
Newsgroups: comp.compilers
Date: 17 Aug 2001 00:07:58 -0400
Organization: T-Online
References: 01-08-067
Keywords: design
Posted-Date: 17 Aug 2001 00:07:58 EDT

This sounds very amibitious to me. The main problem seems to be an
efficient implmentation of a FFT, filters, etc. Maybe there are free
packages available.


Greg wrote:
> The language would be based on C++. It would used for manipulating
> sound waves (or any other application involving arrays of floats).


I thought sound waves were usually represented as integers, not floats,
as the resolution, e.g. 16 bit, normally is fixed.
[There's plenty of quality numerical freeware around. See www.netlib.org.
-John]



Post a followup to this message

Return to the comp.compilers page.
Search the comp.compilers archives again.