|language for sound effects firstname.lastname@example.org (Greg) (2001-08-15)|
|Re: language for sound effects justin@DoCS.UU.SE (Justin Pearson) (2001-08-16)|
|Re: language for sound effects email@example.com (2001-08-16)|
|Re: language for sound effects firstname.lastname@example.org (Oliver Zeigermann) (2001-08-17)|
|Re: language for sound effects email@example.com (Greg) (2001-08-17)|
|Re: language for sound effects firstname.lastname@example.org (Franck Pissotte) (2001-08-17)|
|Re: language for sound effects email@example.com (Roelf Toxopeus) (2001-08-18)|
|Re: language for sound effects firstname.lastname@example.org (2001-08-18)|
|[3 later articles]|
|From:||Justin Pearson <justin@DoCS.UU.SE>|
|Date:||16 Aug 2001 23:48:51 -0400|
|Posted-Date:||16 Aug 2001 23:48:51 EDT|
"Greg" <email@example.com> writes:
> The language would be based on C++. It would used for manipulating
> sound waves (or any other application involving arrays of floats).
> Can anyone give me any pointers on starting out a project of this
> nature? If anyone is interested, I wouldn't mind including other
> people in the project. I haven't decided if the project would be open
> source yet.
You might take a look at csound (www.csound.org I think should get you
started). It is a system for manipulating sound. As it is it comes with
a (rather simple) progamming language. I would recommend it as a
starting point, because the designers have come up with some good ways
of talking about waveforms.
Justin Pearson - Uppsala Sweden http://www.docs.uu.se/~justin
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