Related articles |
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language for sound effects gval@mts.net (Greg) (2001-08-15) |
Re: language for sound effects justin@DoCS.UU.SE (Justin Pearson) (2001-08-16) |
Re: language for sound effects haberg@matematik.su.se (2001-08-16) |
Re: language for sound effects oliver@zeigermann.de (Oliver Zeigermann) (2001-08-17) |
Re: language for sound effects gval@mts.net (Greg) (2001-08-17) |
Re: language for sound effects franck.pissotte@free.fr (Franck Pissotte) (2001-08-17) |
Re: language for sound effects postbus@bmbcon2.demon.nl (Roelf Toxopeus) (2001-08-18) |
Re: language for sound effects usenet_0801@eeyore.dircon.co.uk (2001-08-18) |
[3 later articles] |
From: | Justin Pearson <justin@DoCS.UU.SE> |
Newsgroups: | comp.compilers |
Date: | 16 Aug 2001 23:48:51 -0400 |
Organization: | Compilers Central |
References: | 01-08-067 |
Keywords: | design |
Posted-Date: | 16 Aug 2001 23:48:51 EDT |
"Greg" <gval@mts.net> writes:
> The language would be based on C++. It would used for manipulating
> sound waves (or any other application involving arrays of floats).
>
> Can anyone give me any pointers on starting out a project of this
> nature? If anyone is interested, I wouldn't mind including other
> people in the project. I haven't decided if the project would be open
> source yet.
You might take a look at csound (www.csound.org I think should get you
started). It is a system for manipulating sound. As it is it comes with
a (rather simple) progamming language. I would recommend it as a
starting point, because the designers have come up with some good ways
of talking about waveforms.
Justin
--
Justin Pearson - Uppsala Sweden http://www.docs.uu.se/~justin
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