Related articles |
---|
HLL expression -> ASM alexfru@chat.ru (Alexei A. Frounze) (2001-03-26) |
Re: HLL expression -> ASM danb2k@hotmail.com (Dan Bishop) (2001-03-27) |
Re: HLL expression -> ASM dummy_addressee@hotmail.com (Alexei A. Frounze) (2001-03-31) |
Re: HLL expression -> ASM titzer@expert.cc.purdue.edu (Ben L. Titzer) (2001-03-31) |
Re: HLL expression -> ASM rhyde@transdimension.com (Randall Hyde) (2001-03-31) |
Re: HLL expression -> ASM marcov@stack.nl (Marco van de Voort) (2001-04-04) |
Re: HLL expression -> ASM dummy_addressee@hotmail.com (Alexei A. Frounze) (2001-04-10) |
Re: HLL expression -> ASM bill@megahits.com (Bill A.) (2001-04-10) |
Re: HLL expression -> ASM henry@spsystems.net (2001-04-10) |
From: | "Ben L. Titzer" <titzer@expert.cc.purdue.edu> |
Newsgroups: | comp.compilers |
Date: | 31 Mar 2001 02:46:43 -0500 |
Organization: | Purdue University |
References: | 01-03-131 01-03-153 |
Keywords: | parse, code |
Posted-Date: | 31 Mar 2001 02:46:42 EST |
On 27 Mar 2001, Dan Bishop wrote:
> > I know how to parse the source, how to evaluate expressions several
> > similar ways: recursively or using stack(s). OK, that works perfectly,
> > no problems. And I can create a tree for the expression as well.
> >
> > Now, how do I transform the tree/whatever (let's say only integer
> > values/vars involved in the expression) into an ASM piece of code w/o
> > consuming extra memory for partial results, just using CPU registers?
>
> [If you pretend the registers are the stack and assign the "pushed"
> values to registers, you can get code that's not bad considering how
> easy this technique is. -John]
A more complicated technique but much more efficient is referred to as
"instruction tiling", where you basically traverse the tree and look
for the largest "tile" (instruction) that will fit over part of the
tree. For example:
VAL = MEM(ADD(base,offset))
can be tiled by one (x86) assembly instruction,
mov VAL.register, [base+offset]
If offset had been some more complicated expression, its code would be
emitted first, with its eventual result being stored in a register
that is passed up the tree. The pattern matching algorithm is pretty
straight forward. Basically you just determine whether one tree
matches a pattern by looking at the largest tiles first and doing a
sequence of IFs.
That would leave you with another problem though, one which you
probably will have to face at some point, however. That's register
allocation, and there exist fairly straightforward algorithms for
liveness analysis and register allocation.
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