Related articles |
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Simple Debugger Design lojedaortiz@interlink.com.ar (Nicolás) (2000-06-10) |
Re: Simple Debugger Design joachim.durchholz@halstenbach.com.or.de (Joachim Durchholz) (2000-06-14) |
Re: Simple Debugger Design joachim.durchholz@halstenbach.com.or.de (Joachim Durchholz) (2000-06-20) |
From: | "Nicolás" <lojedaortiz@interlink.com.ar> |
Newsgroups: | comp.compilers |
Date: | 10 Jun 2000 15:14:58 -0400 |
Organization: | Deja.com - Before you buy. |
Keywords: | debug, question |
Hi,
I am designing an assembler language that will be emulated (also by
software), and I would like very much to have a good debugger to debug
the final "object" code.
I really love gdb, so that's what I am aiming for, functionality wise.
Now, I don't know where to start as to what to include in the object
file for the debugger ... how the debugger would interface with the
object/ source file, etc ...
I want to make a source level debugger (that is, assembler source),
but I want it to be totally independant from the source file (ie: if
it can't find the src file, it should dissasamble the object file, and
show that) ...
Also, I don't have a clue how the debugger can interface with the
emulator ...
If anybody can give me ANY kind of advice as to where to start
looking, I would appreciate it a lot .... Keep in mind that the
debugger should be language dependant, not machine dependant.
Thanks a lot again,
--
Best regards,
Nicolás
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