Re: debugging

pscion@my-dejanews.com
26 Apr 1999 02:01:20 -0400

          From comp.compilers

Related articles
debugging david.urting@student.kuleuven.ac.be (David Urting) (1999-03-23)
Re: debugging ast@halcyon.com (1999-03-28)
Re: debugging kadhim@lucent.com (Basim Kadhim) (1999-03-28)
Re: debugging whitten@netcom.com (David Whitten) (1999-03-28)
Re: debugging rrehberg@cyrenesoft.com (Robert Rehberg) (1999-03-28)
Re: debugging nr@labrador.cs.virginia.edu (Norman Ramsey) (1999-04-01)
Re: debugging pscion@my-dejanews.com (1999-04-26)
| List of all articles for this month |

From: pscion@my-dejanews.com
Newsgroups: comp.compilers
Date: 26 Apr 1999 02:01:20 -0400
Organization: Deja News - The Leader in Internet Discussion
References: 99-03-058
Keywords: debug, books



> David Urting <david.urting@student.kuleuven.ac.be> wrote:
> projects, but what I need is information about the low-level
> debugging, such as breakpoints, watches, ... and so on.


"How Debuggers Work" by Jonathan B. Rosenberg. I found it at
Amazon.com for about $35. It contains generic (non-platform-specific)
info on architecture, algorithms, and data structures. It has no
source code, but the algorithms are presented in pseudo-code, as well
as suggestions for platforms that may have a specific hardware
capability, which makes some debugger features easier to implement. I
think this book is exactly what you're looking for.


- Ron "Pscion" Newcomb
http://www.geocities.com/Area51/Zone/4123/index.html
Computers * PSX * RPGs


Post a followup to this message

Return to the comp.compilers page.
Search the comp.compilers archives again.