|debugging email@example.com (David Urting) (1999-03-23)|
|Re: debugging firstname.lastname@example.org (1999-03-28)|
|Re: debugging email@example.com (Basim Kadhim) (1999-03-28)|
|Re: debugging firstname.lastname@example.org (David Whitten) (1999-03-28)|
|Re: debugging email@example.com (Robert Rehberg) (1999-03-28)|
|Re: debugging firstname.lastname@example.org (Norman Ramsey) (1999-04-01)|
|Re: debugging email@example.com (1999-04-26)|
|Date:||26 Apr 1999 02:01:20 -0400|
|Organization:||Deja News - The Leader in Internet Discussion|
> David Urting <firstname.lastname@example.org> wrote:
> projects, but what I need is information about the low-level
> debugging, such as breakpoints, watches, ... and so on.
"How Debuggers Work" by Jonathan B. Rosenberg. I found it at
Amazon.com for about $35. It contains generic (non-platform-specific)
info on architecture, algorithms, and data structures. It has no
source code, but the algorithms are presented in pseudo-code, as well
as suggestions for platforms that may have a specific hardware
capability, which makes some debugger features easier to implement. I
think this book is exactly what you're looking for.
- Ron "Pscion" Newcomb
Computers * PSX * RPGs
Return to the
Search the comp.compilers archives again.