Re: inlining + optimization = nuisance bugs

wclodius@aol.com (Wclodius)
1 Oct 1998 00:58:49 -0400

          From comp.compilers

Related articles
[25 earlier articles]
Re: inlining + optimization = nuisance bugs ralph@inputplus.demon.co.uk (Ralph Corderoy) (1998-09-29)
Re: inlining + optimization = nuisance bugs luddy@concmp.com (Luddy Harrison) (1998-09-29)
Re: inlining + optimization = nuisance bugs tim@wagner.princeton.edu (1998-09-29)
Re: inlining + optimization = nuisance bugs dmr@bell-labs.com (Dennis Ritchie) (1998-09-29)
Re: inlining + optimization = nuisance bugs dmr@bell-labs.com (Dennis Ritchie) (1998-09-29)
Re: inlining + optimization = nuisance bugs zalman@netcom.com (1998-10-01)
Re: inlining + optimization = nuisance bugs wclodius@aol.com (1998-10-01)
Re: inlining + optimization = nuisance bugs qjackson@wave.home.com (Quinn Tyler Jackson) (1998-10-04)
Re: inlining + optimization = nuisance bugs luddy@concmp.com (Luddy Harrison) (1998-10-04)
Re: floating point, was inlining + optimization = nuisance bugs toon@moene.indiv.nluug.nl (Toon Moene) (1998-10-04)
| List of all articles for this month |

From: wclodius@aol.com (Wclodius)
Newsgroups: comp.compilers
Date: 1 Oct 1998 00:58:49 -0400
Organization: AOL http://www.aol.com
References: 98-09-155
Keywords: arithmetic, architecture

Toon Moene <toon@moene.indiv.nluug.nl> wrote:


> Of course, the compiler _could_ remedy this by slowing down the
> whole computation such that every floating point intermediate was
> stored in memory (just singling out XNEW is too hard), <snip>


Is it too hard in general, or would it require a significant
restructuring of GCC in particular? I would expect this to be fairly
easy to do, for example, in a compiler that uses single structural
assignment for its intermediate representation.


William B. Clodius


Post a followup to this message

Return to the comp.compilers page.
Search the comp.compilers archives again.