|Graphics Compilers? firstname.lastname@example.org (JUKKA) (1997-04-18)|
|Re: Graphics Compilers? email@example.com (1997-04-20)|
|Re: Graphics Compilers? firstname.lastname@example.org (Karsten Nyblad) (1997-04-20)|
|Re: Graphics Compilers? email@example.com (peter meyer) (1997-04-20)|
|Re: Graphics Compilers? firstname.lastname@example.org (1997-04-20)|
|Re: Graphics Compilers? email@example.com (1997-04-22)|
|Re: Graphics Compilers? firstname.lastname@example.org (Daniel Neri) (1997-04-22)|
|Re: Graphics Compilers? email@example.com (1997-05-04)|
|From:||firstname.lastname@example.org (Sebastiano Pilla)|
|Date:||4 May 1997 22:32:09 -0400|
JUKKA (email@example.com) wrote:
> Is there any compiler that takes some kind of a graphics
> representation as an input and produces from that the code?
Prograph, by Pictorius, is an implementation of an object-oriented
visual dataflow language.
The Classic version is freeware, but comes as an interpreter only, the
CPX version includes the compiler and is commercial.
The last time I checked there were binaries only for the MacOS; I don't
know if other platforms were added since.
The Pictorius web site is at <http://www.pictorius.com>
Return to the
Search the comp.compilers archives again.