|Generating LR parsers from EBNF? firstname.lastname@example.org (Gary F. Goodman) (2006-04-03)|
|Re: Generating LR parsers from EBNF? email@example.com (Gene Wirchenko) (2006-04-17)|
|Generating LR parsers from EBNF? S.R.Adams@ecs.southampton.ac.uk (Stephen Adams) (1991-05-07)|
|Re: Generating LR parsers from EBNF? firstname.lastname@example.org (1991-05-09)|
|Re: Generating LR parsers from EBNF? KARSTEN@tfl.dk (Karsten Nyblad, TFL, Denmark) (1991-05-10)|
|From:||"Gary F. Goodman" <email@example.com>|
|Date:||3 Apr 2006 01:35:12 -0400|
|Keywords:||question, parse, LALR|
|Posted-Date:||03 Apr 2006 01:35:12 EDT|
Stephen Adams, hello!
BUT, to ALL as well:
I am a 58 - year-old retired man with an interest in making games
that are _story-driven_, and I want to make a software component of
one of my games that will handle a "reasonable" subset of English, ala
Naomi Sager's _Natural Language Processing_ book. I have her BNF, but
the parser-generator I am used to most was Wilf LaLonde's, with the
PL/I SOURCE CODE for the BNF ANALYZER, the SCANNER, and
So naturally, I Goggled this a lot, but this method didn't work.
It's been a *long* time, and Mr. LaLonde himself no longer has a copy. He
said he'd gladly give it to me if he had it.
DO YOU OR DOES ANYONE KNOW WHERE A COPY OF THIS PL/I SOURCE CODE MIGHT BE
If so, would you send it snail-mail to
Gary F. Goodman
10918 W. Monte Vista Rd.
Avondale AZ. 85323
So, what I will do, is, copy it out, put it on disk, and send it back to Mr.
LaLonde, as a kind of thank -you. Then I'll convert the algorithms into
something more to my taste, like Visual Basic 6.0 or Delphi.
Then I'll write and test the game, and whoever actually sends me a copy of
the PL/I source will get a beta version of the game -- called "The Novanon."
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