|multiple unary operators problem email@example.com (2005-10-13)|
|Re: multiple unary operators problem firstname.lastname@example.org (Jatin Bhateja) (2005-10-14)|
|Re: multiple unary operators problem cfc@shell01.TheWorld.com (Chris F Clark) (2005-10-14)|
|Re: multiple unary operators problem email@example.com (Ken Rose) (2005-10-20)|
|Date:||13 Oct 2005 20:35:22 -0400|
|Posted-Date:||13 Oct 2005 20:35:22 EDT|
I develop simple compiler but what I really want is to play games with
optimization. For now the compiler has 4 passes (I know that is not so
effective, but code is more readable) like:
1. parse tree generation
2. type checking
3. p-code generation
4. asm generation
Now I want to build optimization for p-code.
1) What is a good structure for basic blocks (in flow graph I think)?
2) Is it good to build basic blocks in a p-code pass or to build it from
p-code directly (both books that I have build blocks in different
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