|ANN: paxScript.NET, C# interpreter, beta version email@example.com (Alexander Baranovsky) (2005-03-08)|
|From:||"Alexander Baranovsky" <firstname.lastname@example.org>|
|Date:||8 Mar 2005 00:29:35 -0500|
|Posted-Date:||08 Mar 2005 00:29:35 EST|
Beta version of the paxScript scripting engine for the Microsoft.NET has
been released. It includes an interpreter of C# language.
The key features of paxScript.NET are:
- paxScript.NET is written in C#. Source code of paxScript.NET is CLS
- paxScript.NET compiles programs into byte-code. It does not use CodeDOM
and it does not generate a dynamic assembly. (paxScript.NET will generate
MSIL and executable files as an option in the future releases).
- Separate compilation of modules is allowed. You can combine source code
modules and compiled modules in your paxScript.NET project.
- C# interpreter (paxCSharp) is based on the ECMA-334 standard. It
supports all C# language features with exception for the unsafe code and
attributes. (It will support full C# 2.0 standard in the future releases).
- paxCSharp extends standard of C# language with extra features which
simplify the use of C# for scripting needs.
- paxScript.NET is implemented as a .NET component (paxscript-net.dll)
which can be used with Microsoft Visual Studio .NET, Delphi 8, Delphi 2005
and Borland C# Builder.
- Any public classes, structures, enumerations, arrays, delegates, events
and interfaces of host application can be used in a script.
- You can call script-defined methods from host application.
- Debug capabilities: breakpoints, call stack, watch/evaluate, trace into,
step over etc.
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