|performance-oriented languages? vanevery@@indiegamedesign.com (Brandon J. Van Every) (2004-10-02)|
|Re: performance-oriented languages? firstname.lastname@example.org (Alex Vinokur) (2004-10-02)|
|Re: performance-oriented languages? email@example.com (2004-10-02)|
|Re: performance-oriented languages? firstname.lastname@example.org (2004-10-04)|
|Re: performance-oriented languages? email@example.com (Gioele Barabucci) (2004-10-04)|
|Re: performance-oriented languages? firstname.lastname@example.org (Tony Finch) (2004-10-09)|
|Re: performance-oriented languages? email@example.com (Philipp Klaus Krause) (2004-10-09)|
|Re: performance-oriented languages? firstname.lastname@example.org (Stefano Lanzavecchia) (2004-10-12)|
|[5 later articles]|
|From:||"Alex Vinokur" <email@example.com>|
|Date:||2 Oct 2004 16:21:48 -0400|
|Posted-Date:||02 Oct 2004 16:21:48 EDT|
"Brandon J. Van Every" <vanevery@@indiegamedesign.com> wrote
> An example might be Mlton, the whole program SML optimizing compiler.
> http://www.mlton.org/ I think Intel C++ would count. VC++ wouldn't,
> it's oriented towards the IDE for .NET stuff, not best possible
> performance. I don't think g++ would count, as given its results in
> recent years it doesn't seem to be a performance-oriented project.
Results of Comparative Performance Measurement for C++ Compilers can
be seen at.
Testsuite: Computing very large Fibonacci numbers.
We can see that g++ 3.3.1 (Mingw) has better performance vs. Intel C++ 8.0.
email: alex DOT vinokur AT gmail DOT com
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