# Re: Mathematics skills for writing a compiler?

## vidar@hokstad.name (Vidar Hokstad)

14 Sep 2004 16:39:01 -0400

*From comp.compilers*

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**From: ** | vidar@hokstad.name (Vidar Hokstad) |

**Newsgroups: ** | comp.compilers |

**Date: ** | 14 Sep 2004 16:39:01 -0400 |

**Organization: ** | http://groups.google.com |

**References: ** | 04-09-063 |

**Keywords: ** | courses, practice |

**Posted-Date: ** | 14 Sep 2004 16:39:01 EDT |

lucky7456969@hotmail.com (Jack) wrote

*> What mathematical skills do I need in order to build an "average" compiler?*

*> such as numerical methods, CFG, DFS.... etc*

*> Jack*

I've gotten by with fairly basic maths with no problems, and I think

maths knowledge isn't really particularly important for compiler

writing. Graph theory might be useful, but you can get by fine with

just a very basic understanding of the level covered in most basic

algorithm courses without any understanding of the mathematical

concepts.

The one major pitfall related to maths and compilers you might want to

keep in mind is getting the treatment of floating point numbers

correct, but that too is more a matter of reading up on the correct

algorithms to use than an issue of understanding the mathematical

concepts.

Vidar

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