|Compiler Phases firstname.lastname@example.org (christopher diggins) (2004-01-22)|
|Re: Compiler Phases email@example.com (2004-01-31)|
|Re: Compiler Phases firstname.lastname@example.org (dablick) (2004-02-01)|
|From:||"christopher diggins" <email@example.com>|
|Date:||22 Jan 2004 23:13:07 -0500|
|Posted-Date:||22 Jan 2004 23:13:07 EST|
I am writing a compiler for my new language Heron using Heron
itself. I was wondering if anyone has some ideas for a design for as
simple a compiler possible using a declarative and object oriented
language similar to Java or C++.
The compiler can run slow as molasses, it can halt on the first error
found and it can be a huge memory hog. It just has to be very simple
to implement and understand as it will be read and worked on by people
with are just learning Heron. I don't need very much detail at all, I
just would like some ideas on what kind of design would be the path of
least resistance for hand coding a compiler. Please do not post about
using YACC etc., hand coding is a non-negotiable requirement for this
Thanks in advance.
yet another language designer
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