Compiler Phases

"christopher diggins" <cdiggins@videotron.ca>
22 Jan 2004 23:13:07 -0500

          From comp.compilers

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From: "christopher diggins" <cdiggins@videotron.ca>
Newsgroups: comp.compilers
Date: 22 Jan 2004 23:13:07 -0500
Organization: Compilers Central
Keywords: practice, question
Posted-Date: 22 Jan 2004 23:13:07 EST

I am writing a compiler for my new language Heron using Heron
itself. I was wondering if anyone has some ideas for a design for as
simple a compiler possible using a declarative and object oriented
language similar to Java or C++.


The compiler can run slow as molasses, it can halt on the first error
found and it can be a huge memory hog. It just has to be very simple
to implement and understand as it will be read and worked on by people
with are just learning Heron. I don't need very much detail at all, I
just would like some ideas on what kind of design would be the path of
least resistance for hand coding a compiler. Please do not post about
using YACC etc., hand coding is a non-negotiable requirement for this
project.


Thanks in advance.


--
Christopher Diggins
yet another language designer
http://www.heron-language.com


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