|Linking... firstname.lastname@example.org (Craig Magee) (2003-08-23)|
|Re: Linking... email@example.com (Louis Paul Santillan) (2003-09-04)|
|From:||Louis Paul Santillan <firstname.lastname@example.org>|
|Date:||4 Sep 2003 01:06:42 -0400|
|Posted-Date:||04 Sep 2003 01:06:42 EDT|
You may wish to look up the work at <http://sh-linux.org/> or
<http://linuxsh.sf.net/>. I'm sure that some information will be helpful
if SH4 specific issues come up.
On 23 Aug 2003, Craig Magee wrote:
> I'm looking at writing an assembler for the SH4 in my sega dreamcast for
> educational purposes. All SH4 opcodes are 16bits long, so it should be
> easy to make a one pass assembler.
> I'm not sure if I should write my own linker or output code in an
> object format to use with someone else's linker. Can anyone point me
> in the direction of some good linking theory, or some advise on what
> linker would be good? It would help if there are some online
> resources around, as the public library where I live has nothing and
> all the good books at the uni library seem to be missing(what kind of
> animal steals from a library?)...although I'd be keen to buy a book if
> it's comprehensive and not to hard to find. I'm not looking to just
> link code together.
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