Re: Protyping a new language ?

"Friedrich Dominicus" <>
25 Sep 2002 23:55:04 -0400

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Related articles
Protyping a new language ? (watsacham) (2002-09-19)
Re: Protyping a new language ? (Friedrich Dominicus) (2002-09-25)
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From: "Friedrich Dominicus" <>
Newsgroups: comp.compilers
Date: 25 Sep 2002 23:55:04 -0400
Organization: Q Software Solutions GmbH
References: 02-09-116
Keywords: interpreter, practice
Posted-Date: 25 Sep 2002 23:55:04 EDT

"watsacham" <> writes:

> Hello, I'm currently trying to work on a new scripting language for a part
> time game project.
> Before starting to do anything with Cocor or alike tools I need to do some
> research to test the several ideas I had.
> I mean, I simply can't
> - Work on paper for one year (my theorical computer languages knowledge is
> not high enough to allow me to be sure about my work)
> - Start to define a grammar, a compiler and a virtual machine interpreter
> without beeing sure of the possible results
> For example, this scripting language will tend to be goal oriented. I know
> the context (our scenario, our levels, what the NPC are and so on) and I
> need to find solution to make gring them alive.
> So, what could be the best tool to try so ideas ? I'm talking about ideas
> not grammar, parsing or such...

How about using a base language and extend this into your direction?
Will say you embedd your extension in your base language.

There are a bunch of "scripting" languages available which are well
suited for that task.


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