|Protyping a new language ? firstname.lastname@example.org (watsacham) (2002-09-19)|
|Re: Protyping a new language ? email@example.com (Friedrich Dominicus) (2002-09-25)|
|From:||"Friedrich Dominicus" <firstname.lastname@example.org>|
|Date:||25 Sep 2002 23:55:04 -0400|
|Organization:||Q Software Solutions GmbH|
|Posted-Date:||25 Sep 2002 23:55:04 EDT|
"watsacham" <email@example.com> writes:
> Hello, I'm currently trying to work on a new scripting language for a part
> time game project.
> Before starting to do anything with Cocor or alike tools I need to do some
> research to test the several ideas I had.
> I mean, I simply can't
> - Work on paper for one year (my theorical computer languages knowledge is
> not high enough to allow me to be sure about my work)
> - Start to define a grammar, a compiler and a virtual machine interpreter
> without beeing sure of the possible results
> For example, this scripting language will tend to be goal oriented. I know
> the context (our scenario, our levels, what the NPC are and so on) and I
> need to find solution to make gring them alive.
> So, what could be the best tool to try so ideas ? I'm talking about ideas
> not grammar, parsing or such...
How about using a base language and extend this into your direction?
Will say you embedd your extension in your base language.
There are a bunch of "scripting" languages available which are well
suited for that task.
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