|Requirements for Just-in-time Compilation firstname.lastname@example.org (jason petrone) (2001-04-22)|
|Re: Requirements for Just-in-time Compilation email@example.com (2001-04-26)|
|Re: Requirements for Just-in-time Compilation firstname.lastname@example.org (2001-04-26)|
|Re: Requirements for Just-in-time Compilation email@example.com (2001-04-26)|
|Re: Requirements for Just-in-time Compilation firstname.lastname@example.org (jason petrone) (2001-04-29)|
|Re: Requirements for Just-in-time Compilation Brian.Inglis@SystematicSw.ab.ca (2001-04-30)|
|Date:||26 Apr 2001 21:14:35 -0400|
|Organization:||AOL Bertelsmann Online GmbH & Co. KG http://www.germany.aol.com|
|Posted-Date:||26 Apr 2001 21:14:34 EDT|
jason petrone <email@example.com> schreibt:
>I've been reading papers and source code, but I still feel that I am
>lacking a clear understanding of the real issues involved in writing
>such a compiler.
- The compiler should run on the target system. This implies, that the
compiler is an executable program for the target platform.
- Above dictates, which constraints apply to the conversion of the
input code (OS, instruction set...).
- You didn't specify the nature of the input code. An emulator takes
any program, executable on a different platform, and executes it on
the actual platform. That's the worst case, where nothing else is
known about the input, besides that it's a native program for a
specific platform. If your object of interest is less
platform-dependent, you should specify...
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